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Sorted By: Title (sql) descending, Year descending |
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2023 |
Jonathan Barbara and Mads Haahr |
Whose narrative is this? A character's expression of Identity to counter a Hegemonic Narrative GAME: The Italian Journal of Game Studies, Issue 11, Ass.ne Culturale Ludica, 11(1), pp53-66 |
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2021 |
Jonathan Barbara and Mads Haahr |
Who am I that Acts? The Use of Voice in Virtual Reality Narratives International Conference for Interactive Digital Storytelling (ICIDS), 14(13138), pp3-12. DOI: https://doi.org/10.1007/978-3-030-92300-6_1 |
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2023 |
Jonathan Barbara and Mads Haahr |
What Really Happened Here? Dealing with Uncertainty in the Book of Distance: A Critical Historiography Perspective International Conference for Interactive Digital Storytelling (ICIDS), 14383-14384, pp129-136. DOI: https://doi.org/10.1007/978-3-031-47658-7_11 |
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2015 |
Bertrand Lucat and Mads Haahr |
What Makes a Successful Emergent Narrative: The Case of Crusader Kings II International Conference on Interactive Digital Storytelling, pp259-266 |
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2021 |
Jonathan Barbara and Mads Haahr |
Virtual Reality Interactive Narratives in Transmedia Cultural Heritage Experiences International Conference of Terra Mosana: Sustainable Digital Heritage |
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2012 |
Natasa Paterson, Gavin Kearney, Katsiaryna Naliuka, Tara Carrigy, Mads Haahr and Fionnuala Conway |
Viking Ghost Hunt: Creating Engaging Sound Design for Location-Aware Applications International Journal of Arts and Technology, pp92-101. DOI: http://dx.doi.org/10.1504/ijart.2013.050692 |
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2023 |
Sam Davern and Mads Haahr |
Towards Procedural Generation of Narrative Puzzles for Open World Games International Conference for Interactive Digital Storytelling (ICIDS), 14383-14384, pp146-154. DOI: https://doi.org/10.1007/978-3-031-47658-7_13 |
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2019 |
Barbara De Kegel and Mads Haahr |
Towards Procedural Generation of Narrative Puzzles for Adventure Games Interntional Conference on Interactive Digital Storytelling (ICIDS), 11869(11869), pp241-249 |
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2011 |
Hartmut Koenitz, Mads Haahr, Gabriele Ferri and Tonguc Sezen |
Towards a Unified Theory for Interactive Digital Storytelling - Classifying Artifacts: A Workshop at ICIDS 2011 Interactive Storytelling, pp360-361. DOI: http://dx.doi.org/10.1007/978-3-642-25289-1_49 |
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2010 |
Hartmut Koenitz, Mads Haahr, Gabriele Ferri, and Tonguc Ibrahim Sezen |
Towards a shared vocabulary for interactive digital storytelling: a workshop at ICIDS 2010 Proceedings of the Third joint conference on Interactive digital storytelling (ICIDS'10), pp293-294 |
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1999 |
Christian Jensen and Mads Haahr |
Towards a Security Framework for Ad Hoc Applications 2nd Workshop in Distributed Object Security |
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2015 |
Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen |
Towards a Ludonarrative Toolbox Digital Games Research Association (DiGRA) |
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2000 |
Haahr, Mads and Cunningham, Raymond and Cahill, Vinny |
Towards a generic architecture for mobile object-oriented applications IEEE Workshop on Service Portability and Virtual Customer Environments (SerP), pp91-96. DOI: http://dx.doi.org/10.1109/spvce.2000.934166 |
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2017 |
Mads Haahr |
Through the Eye of the Monster: Perspective as an Uncanny Game Mechanic in Sony Computer Entertainment's Siren International Conference for the Fantastic in the Arts |
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2020 |
Alberto Rojas-Salazar and Mads Haahr |
Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review Joint Conference on Serious Games (JCSG)(12434), pp135-149. DOI: https://doi.org/10.1007/978-3-030-61814-8_11 |
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2013 |
Mads Haahr |
The Vampire in the Machine: The Challenges of Rewriting Dracula as a Location-Based Augmented-Reality Game International Gothic Association (IGA) |
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2023 |
Eva Veldhuizen-Ochodnicanová, Roisin Cotton, Charlene Putney, Maggie Brennan and Mads Haahr |
The Use of Serious Games in Knowledge- and Skills-Based Digital Counselling: Applications to Trafficking in Persons in the War in Ukraine Joint Conference on Serious Games (JCSG), 14309, pp290-298. DOI: https://doi.org/10.1007/978-3-031-44751-8_22 |
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2015 |
Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, and Digdem Sezen |
The Ontology Project for Interactive Digital Narrative LNCS 9445: Interactive Storytelling, pp397-399 |
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2009 |
Mads Haahr |
The Ghost and the Machine: The Mediation of Horror in Fatal Frame II: Crimson Butterfly International Conference for the Fantastic in the Arts |
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2024 |
Alberto Rojas-Salazar and Mads Haahr |
The Effect of Educational Video Game Perceptual Realism on Learning Outcomes and Motivation Proceedings of IEEE Gaming, Entertainment and Media (GEM) Conference. DOI: https://doi.org/10.1109/GEM61861.2024.10585393 |
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2001 |
Mads Haahr |
The Dreams of an Accelerated Culture Crossings: Electronic Journal of Art and Technology, 1(1) |
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2021 |
Jonathan Barbara, Hartmut Koenitz and Mads Haahr |
The Complexity of Uncertainty: Towards Interactive Digital Narratives of Prehistoric Intangible Cultural Heritage Zip-Scene |
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2023 |
Alberto Rojas-Salazar and Mads Haahr |
The CLG Framework: A Methodical Approach to Designing Educational Video Games Latin American Conference on Learning Technologies (LACLO 2023), pp254-270. DOI: https://doi.org/10.1007/978-981-99-7353-8_20 |
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2010 |
Elizabeth Daly and Mads Haahr |
The Challenges of Disconnected Delay-Tolerant MANETs Ad Hoc Networks (Elsevier), 8(2), pp241-250. DOI: http://dx.doi.org/10.1016/j.adhoc.2009.08.003 |
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2020 |
Anna Rezk and Mads Haahr |
The Case for Invisibility: Understanding and Improving Agency in Black Mirrors Bandersnatch and Other Interactive Digital Narrative Works International Conference for Interactive Digital Storytelling (ICIDS), 12497, pp178-189. DOI: https://doi.org/10.1007/978-3-030-62516-0_16 |
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2004 |
Mads Haahr |
The Art/Technology Interface: Innovation and Identity in Information-Age Ireland Irish Review, 31, pp40-50. DOI: http://dx.doi.org/10.2307/29736133 |
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2006 |
J. Keeney, V. Cahill, M. Haahr |
Techniques for Dynamic Adaptation of Mobile Services The Handbook of Mobile Middleware, pp363-384 |
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2023 |
Svetlana Rudenko and Mads Haahr |
Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Education Joint Conference on Serious Games (JCSG), 14309, pp211-217. DOI: https://doi.org/10.1007/978-3-031-44751-8_15 |
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1999 |
Mads Haahr, Raymond Cunningham and Vinny Cahill |
Supporting CORBA Applications in a Mobile Environment 5th IEEE International Conference on Mobile Computing and Networking (MobiCom '99), pp36-47. DOI: http://doi.acm.org/10.1145/313451.313463 |
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2010 |
Natasa Paterson, Katsiaryna Naliuka, Soren Kristian Jensen, Tara Carrigy, Mads Haahr, Fionnuala Conway |
Spatial Audio and Reverberation in an Augmented Reality Game Sound Design 40th AES Conference: Spatial Audio |
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2007 |
Elizabeth Daly and Mads Haahr |
Social Network Analysis for Routing in Disconnected Delay-Tolerant MANETs The Eighth ACM International Symposium on Mobile Ad Hoc Networking and Computing (MobiHoc 2007), pp32-40. DOI: http://doi.acm.org/10.1145/1288107.1288113 |
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2009 |
Elizabeth Daly and Mads Haahr |
Social Network Analysis for Information Flow in Disconnected Delay-Tolerant MANETs IEEE Transactions on Mobile Computing, 8(5), pp606-621. DOI: http://dx.doi.org/10.1109/TMC.2008.161 |
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2018 |
Mads Haahr |
Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage Virtual Creativity, 8(1), pp23-37 |
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2017 |
Mads Haahr |
Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage 23rd International Conference on Virtual System & Multimedia (VSMM) , pp1-7 |
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2014 |
Mads Haahr |
Real World, Real Monsters: Narrative and Aesthetics in Bram Stokers Vampires Locating the Gothic |
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2015 |
Mads Haahr |
Real World, Real Monsters: Adapting Gothic Horror for Location-Based Augmented-Reality Games Digital Games Research Association (DiGRA) |
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2018 |
Mads Haahr |
Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror LNCS 11318: Interactive Storytelling, pp193-205. DOI: https://doi.org/10.1007/978-3-030-04028-4 |
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2018 |
Mads Haahr |
Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror International Conference for the Fantastic in the Arts |
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2005 |
Elizabeth Daly, Alan Gray and Mads Haahr |
On Using Profiles to Create Self-Organizing Peer-To-Peer Networks First International Workshop on Trust, Security and Privacy for Ubiquitous Computing (TSPUC 2005), pp588-592. DOI: http://dx.doi.org/10.1109/WOWMOM.2005.72 |
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2023 |
Sam Davern and Mads Haahr |
On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games International Conference for Interactive Digital Storytelling (ICIDS), 14383-14384, pp259-275. DOI: https://doi.org/10.1007/978-3-031-47655-6_16 |
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2011 |
Mads Haahr |
On Social Dynamics and their Importance for Pervasive Computing Pervasive Adaptation: The Next Generation Pervasive Computing Research Agenda, pp95-96 |
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2022 |
Svetlana Rudenko and Mads Haahr |
Music for Alice Dali Augmented Reality Experience: Multisensory Design Soundscapes for Locative Mobile Phone Gaming (via Synaesthesia) VII International Congress Synesthesia, Science & Art, pp1-6 |
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2024 |
Svetlana Rudenko, Kelly Jakubowski, Xiangpeng Fu and Mads Haahr |
Music Consciousness and Emotional Responses to Rachmaninoff Preludes Op. 32 in Audio and Mixed Reality: New Forms of Multimedia for Classical Music Biennial Conference of the Society for Music Perception and Cognition (SMPC) |
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2023 |
Mads Haahr |
Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions International Conference for Interactive Digital Storytelling (ICIDS), 14383-14384, pp276-290. DOI: https://doi.org/10.1007/978-3-031-47655-6_17 |
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2008 |
Valentina Nisi, Ian Oakley and Mads Haahr |
Location-Aware Multimedia Stories: Bringing Together Real and Virtual Spaces ARTECH Conference on Digital Arts, pp72-81 |
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2011 |
Natasa Paterson, Katsiaryna Naliuka, Tara Carrigy, Mads Haahr, Fionnuala Conway |
Location Aware Interactive Game Audio 41st Audio Engineering Society Conference |
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2015 |
Mads Haahr |
Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage Joint Conference on Serious Games, pp114-119. DOI: http://dx.doi.org/10.1007/978-3-319-19126-3_10 |
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2011 |
Mads Haahr, Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson and Roisin Cotton |
Liminal Gameplay: Reinventing the Gothic Tale as a Location-Based Mobile Game Gothic Limits, Gothic Ltd. |
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2020 |
Alberto Rojas-Salazar, Paula Ramírez-Alfaro and Mads Haahr |
Learning Binary Search Trees through Serious Games First International Computer Programming Education Conference (ICPEC 2020), pp22:1-22:7. DOI: http://dx.doi.org/10.4230/OASIcs.ICPEC.2020.22 |
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1995 |
S. T. Vuong, O. Lau, Y. Q. Yu, H. Shi and M. Haahr |
Issues in Internetworking Wireless Data Networks for Mobile Computing IEEE PACRIM '95 Conference on Computers, Communication, Visualization and Signal Processing, pp15-19. DOI: http://dx.doi.org/10.1109/PACRIM.1995.519400 |