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1997 |
O'Sullivan, C., Reilly, R. |
REACT: REal-time Adaptive Collision Testing, a Interactive Vision approach Computer Animation and Simulation'97, pp163-175 |
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1999 |
John O'Loughlin, Carol O'Sullivan |
Real-time Animation of Objects Modelled using Constructive Solid Geometry. Spring Conference on Computer Graphics, pp67-73 |
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1999 |
David Meaney, Carol O'Sullivan |
Heuristical Real-time Shadows Computer Animation and Simulation, pp167-176 |
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1999 |
Carol O'Sullivan, John Dingliana |
Real-time Collision Detection and Response using Sphere-trees Spring Conference on Computer Graphics, pp83-92 |
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1999 |
Carol O'Sullivan, Ralph Radach and Steven Collins |
A model of collision perception for real-time animation Computer Animation and Simulation '99, pp67-76 |
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2000 |
William Leeson, Carol O'Sullivan and Steven Collins, |
EFFIGI: An Efficient Framework for Implementing Global Illumination. The 8th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media., pp62-69 |
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2000 |
Levey, E., Peters, C. and O'Sullivan, C. |
New metrics for evaluation of collision detection techniques The 8th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media., pp140-146 |
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2000 |
Gareth Bradshaw and Carol O'Sullivan |
Extracting geometric models from medieval moundling profiles for case-based reasoning Knowledge-Based Intelligent Engineering Systems (KES'00), pp531-536. DOI: http://dx.doi.org/10.1109/KES.2000.884104 |
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2000 |
John Dingliana and Carol O'Sullivan |
Graceful degradation of collision handling in physically based animation Computer Graphics Forum (EG2000), 19(3), pp239-247. DOI: http://dx.doi.org/10.1111/1467-8659.00416 |
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2000 |
Leeson, W., O'Sullivan, C. |
Metropolis Particle Tracing for Global Illumination. Computer Graphics and Imaging (CGIM'00), pp51-56 |
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2000 |
Fabio Ganovelli, John Dingliana and Carol O'Sullivan |
BucketTree: improving collision detection between deformable objects Spring Conference in Computer Graphics, pp156-163 |
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2000 |
Leo Talbot, Carol O'Sullivan |
Analysis of visibility masks and resultant image quality EUROGRAPHICS workshop on Parallel Graphics and Visualization , pp75-80 |
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2000 |
Niall Linden, Hugh Reynolds and Carol O'Sullivan |
Real-time implicit bulging and area preservation The 18th EUROGRAPHICS UK Conference (EGUK'00), pp25-32 |
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2000 |
Bradshaw, G., O'Sullivan, C. |
Extracting Cross-Sectional Profiles from Unorganized Point Clouds. Computer Graphics and Imaging (CGIM'00), pp175-180 |
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2000 |
Thanh Giang, Robert Mooney, Christopher Peters sand Carol O'Sullivan |
ALOHA: Adaptive Level Of detail for Human Animation: towards and new framework EUROGRAPHICS 2000 short paper proceedings, pp71-77 |
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2001 |
Fabio Ganovelli and Carol O'Sullivan |
Animating cuts with on-the-fly re-meshing Eurographics 2001 short papers proceedings, pp243-247 |
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2001 |
O'Sullivan, C. and Dingliana, J. |
Collisions and Perception ACM TRANSACTIONS ON GRAPHICS, 20, pp151-168. DOI: http://doi.acm.org/10.1145/501786.501788 |
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2001 |
Carol O'Sullivan, John Dingliana, Fabio Ganovelli and Gareth Bradshaw |
T6: collision handling for virtual environments Eurographics 2001 Tutorials, pp1-35 |
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2001 |
John Dingliana and Carol O'Sullivan |
Levels of Detail in Physically-based Real-time Animation ERCIM News (special issue on computer graphics and visualization), 44, pp43-44 |
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2001 |
Carol O'Sullivan and John Dingliana |
Real vs. approximate collisions: when can we tell the difference ACM SIGGRAPH 2001 Sketches and Applications, pp249-249 |
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2002 |
Christopher Peters and Carol O'Sullivan |
Synthetic Vision and Memory for Autonomous Virtual Humans Computer Graphics Forum, 21(4), pp743-752. DOI: http://dx.doi.org/10.1111/1467-8659.00632 |
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2002 |
Peters, C. and O'Sullivan, C., |
A memory model for autonomous virtual humans Eurographics Ireland 2002 Workshop, pp21-26 |
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2002 |
Rossi, C., O'Sullivan, C. |
Distributed Multi-user Urban Simulation. Eurographics Irish Chapter Workshop Proceedings, pp41-46 |
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2002 |
Bradshaw, G., O'Sullivan, C. |
Sphere-tree construction using dynamic medial axis approximation. ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation, pp33-40. DOI: http://doi.acm.org/10.1145/545261.545267 |
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2002 |
McNamee, B., Dobbyn, S., Cunningham, P., O'Sullivan, C. |
Men behaving appropriately: integrating the role passing technique into the ALOHA system AISB'02 symposium: Animating Expressive Characters for Social Interactions, pp59-62 |
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2002 |
Peters, C. and O'Sullivan, C. |
Vision-based reaching for autonomous virtual humans AISB'02 symposium: Animating Expressive Characters for Social Interactions, pp69-72 |
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2002 |
Carol O'Sullivan, Justine Cassell, Hannes Vilhjalmsson, Simon Dobbyn, Christopher Peters, William Leeson, Thanh Giang, John D... |
Crowd and Group Simulation with Levels of Detail for Geometry, Motion and Conversational Behaviour. Eurographics Irish Chapter Worjkshop., pp15-20 |
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2002 |
Carol O¿Sullivan, Justine Cassell, Hannes Vilhjalmsson, John Dingliana, Simon Dobbyn, Brian McNamee, Christopher Peters, Tha... |
Levels of detail for crowds and groups Computer Graphics Forum, 21(4), pp733-742. DOI: http://dx.doi.org/10.1111/1467-8659.00631 |
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2003 |
Carol O'Sullivan, John Dingliana, Thanh Giang and Mary K. Kaiser |
Evaluating the visual fidelity of physically based animations ACM Transactions on Graphics, 22(3), pp527-536. DOI: http://doi.acm.org/10.1145/1201775.882303 |
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2003 |
Peters, C. and O'Sullivan, C. |
Attention-driven eye gaze and blinking for virtual humans 30th International Conference on Computer Graphics and Interactive Techniques ACM SIGGRAPH 2003 Sketches & Applications. DOI: http://doi.acm.org/10.1145/965400.965484 |
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2003 |
Christopher Peters, Simon Dobbyn, Brian MacNamee and Carol O'Sullivan |
Smart objects for attentive agents 11th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media |
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2003 |
O'Sullivan, C. Dingliana, J. and Howlett, S. |
Eye movements and interactive graphics The Mind's Eyes: Cognitive and Applied Aspects of Eye Movement Research, pp555-571 |
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2003 |
Peters, C., O'Sullivan, C. |
Bottom-up visual attention for virtual human animation 16th International Conference on Computer Animation and Social Agents (CASA 2003), pp111-117. DOI: http://dx.doi.org/10.1109/casa.2003.1199311 |
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2003 |
Giang, T., Bradshaw, G. and O'Sullivan, C. |
Complementarity based multiple point collision resolution Eurographics Ireland, pp1-7 |
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2003 |
Mooney, R., O'Sullivan, C., Bell, C. |
The construction of a volumetric cardiac model for real-time ECG simulation 11th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media, pp97-100 |
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2003 |
Rossi, C., Cummins, A. and O'Sullivan, C. |
Distributed mobile multi-user urban simulation 30th International Conference on Computer Graphics and Interactive Techniques ACM SIGGRAPH 2003 Sketches & Applications, pp1-1. DOI: http://doi.acm.org/10.1145/965400.965428 |
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2003 |
John Hamill and Carol O'Sullivan |
Virtual Dublin: A Framework for Real-Time Urban Simulation Journal of WSCG, 11, pp221-225 |
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2003 |
Brian MacNamee, Simon Dobbyn, Padraig Cunningham, Carol O'Sullivan |
Simulating Virtual Humans Across Diverse Situations Intelligent Virtual Agents (IVA'03), pp159-168 |
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2003 |
O'Sullivan, C., Dingliana, J., Howlett, S. |
Eye-Movements and Interactive Graphics The Mind's Eye: Cognitive and Applied Aspects of Eye Movement Research, pp555-571 |
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2004 |
John Ryan, Carol O'Sullivan and Christopher Bell |
Real-time interactive volumetric animation of the heart's electrical cycle from automatically synchronized ECG Computer Animation and Virtual Worlds (CAVW), 15, pp353-360. DOI: http://dx.doi.org/10.1002/cav.39 |
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2004 |
Ryan, J., O'Sullivan, C., Bell, C. and Mooney, R. |
A virtual reality electrocardiography teaching tool The Second International Conference on Biomedical Engineering, pp250-253 |
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2004 |
K. O'Conor, H.P. Voorheis and C. O'Sullivan. |
3D visualisation of confocal flourescence microscopy data Eurographics Ireland 2004, pp49-54 |
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2004 |
O'Sullivan, Carol Ann |
Fidelity metrics for animation Journal of WSCG, 12(1-3), pp1-5 |
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2004 |
Gareth Bradshaw and Carol O'Sullivan |
Adaptive medial-axis approximation for sphere-tree construction ACM Transactions on Graphics, 23(1), pp1-29. DOI: http://doi.acm.org/10.1145/966131.966132 |
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2004 |
Carol O'Sullivan, Sarah Howlett, Yann Morvan, Rachel McDonnell and Keith O'Conor |
Perceptually adaptive graphics EUROGRAPHICS 2004, State of the Art Reports, pp141-164 |
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2004 |
E Boyle, F Brisc, S Cooray, B Uscilowski, R Sadleir, C O'Sullivan and A Brosnan. |
Framework and Applications for Mobile Networks using Synthetic Multimedia Proceedings of the 5th International Conference on 3G Mobile Communication Technologies, pp644-648. DOI: http://dx.doi.org/10.1049/cp:20040755 |
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2004 |
S. Howlett, J. Hamill and C. O'Sullivan, |
An experimental approach to predicting saliency for simplified polygonal models Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV), pp57-64. DOI: http://doi.acm.org/10.1145/1012551.1012562 |
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2005 |
Brosnan, A., Hamill, J., and O'Sullivan, C. A.. |
Geometry reduction for urban simulation on handheld devices Sixth Eurographics Irish Chapter Workshop on Computer Graphics (2005) , pp17-24 |
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2005 |
Sarah Howlett, John Hamill and Carol O'Sullivan |
Predicting and Evaluating Saliency for Simplified Polygonal Models. ACM Transactions on Applied Perception, 2(3), pp286-308. DOI: http://doi.acm.org/10.1145/1077399.1077406 |
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2005 |
Giang, T., and O'Sullivan, C. |
Closest Feature Maps For Time-Critical Collision Handling Proceedings of the 2nd Workshop on Virtual Reality and Physical Simulation, pp65-72 |