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Publications

Publications

Year Authors Title
  2004 Alan Gray and Mads Haahr Personalised, Collaborative Spam Filtering First Conference on Email and Anti-Spam (CEAS)
  2024 Alberto Rojas-Salazar and Mads Haahr The Effect of Educational Video Game Perceptual Realism on Learning Outcomes and Motivation Proceedings of IEEE Gaming, Entertainment and Media (GEM) Conference. DOI: https://doi.org/10.1109/GEM61861.2024.10585393
  2023 Alberto Rojas-Salazar and Mads Haahr Educational Video Game for Learning Binary Search Tree Joint Conference on Serious Games (JCSG), 14309, pp426-432. DOI: https://doi.org/10.1007/978-3-031-44751-8_38
  2023 Alberto Rojas-Salazar and Mads Haahr The CLG Framework: A Methodical Approach to Designing Educational Video Games Latin American Conference on Learning Technologies (LACLO 2023), pp254-270. DOI: https://doi.org/10.1007/978-981-99-7353-8_20
  2020 Alberto Rojas-Salazar and Mads Haahr Learning Binary Search Trees through Serious Games based on Analogies Foundations of Digital Games (FDG 2020)
  2020 Alberto Rojas-Salazar and Mads Haahr Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review Joint Conference on Serious Games (JCSG)(12434), pp135-149. DOI: https://doi.org/10.1007/978-3-030-61814-8_11
  2020 Alberto Rojas-Salazar and Mads Haahr DS-Hacker: Teaching Data Structures and Algorithms Through Analogical Representations in the Game Environment and Game Mechanics Digital Games Research Association (DiGRA), pp1-2
  2023 Alberto Rojas-Salazar, Joel Rojas-Salazar and Mads Haahr Evaluating Learning Outcomes and Intrinsic Motivation: A Case Study of DS-Hacker 3D Joint Conference on Serious Games (JCSG), 14309, pp314-327. DOI: https://doi.org/10.1007/978-3-031-44751-8_24
  2020 Alberto Rojas-Salazar, Paula Ramírez-Alfaro and Mads Haahr Learning Binary Search Trees through Serious Games First International Computer Programming Education Conference (ICPEC 2020), pp22:1-22:7. DOI: http://dx.doi.org/10.4230/OASIcs.ICPEC.2020.22
  2015 Alper Gungormusler, Natasa Paterson-Paulberg, Mads Haahr barelyMusician: An Adaptive Music Engine For Video Games Audio Engineering Society 56th International Conference: Audio for Games
  2022 Anna Rezk and Mads Haahr Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles Entertainment Computing (Elsevier), 43(100500), pp1-11. DOI: https://doi.org/10.1016/j.entcom.2022.100500
  2020 Anna Rezk and Mads Haahr The Case for Invisibility: Understanding and Improving Agency in Black Mirror’s Bandersnatch and Other Interactive Digital Narrative Works International Conference for Interactive Digital Storytelling (ICIDS), 12497, pp178-189. DOI: https://doi.org/10.1007/978-3-030-62516-0_16
  2011 Aoife Healy, Kieran Moran, Jane Dickson, Cillian Hurley, C Smeaton, Noel E O'Connor, P Kelly, Mads Haahr and N Chockalingam Analysis of the 5 iron golf swing when hitting for maximum distance Journal of Sports Sciences, 29(10), pp1079-1088. DOI: http://dx.doi.org/10.1080/02640414.2011.576693
  2007 Atul Singh and Mads Haahr Decentralized Clustering in Pure P2P Overlay Networks Using Schelling's Model IEEE International Conference on Communications (ICC 2007), pp1860-1866. DOI: http://dx.doi.org/10.1109/icc.2007.310
  2006 Atul Singh and Mads Haahr Creating an Adaptive Network of Hubs Using Schelling's Model Communications of the ACM, 49(3), pp69-73. DOI: http://doi.acm.org/10.1145/1118178.1118204
  2006 Atul Singh and Mads Haahr A Peer-to-Peer Reference Architecture First ACM/IEEE International Conference on COMmunication System softWAre and MiddlewaRE (COMSWARE). DOI: http://dx.doi.org/10.1109/comswa.2006.1665164
  2005 Atul Singh and Mads Haahr Creating an Adaptive Network of Hubs Using Schelling's Model IFIP/IEEE International Workshop on Self-Managed Systems & Services. DOI: http://dx.doi.org/10.1145/1118178.1118204
  2020 Barbara De Kegel and Mads Haahr Procedural Puzzle Generation: A Survey IEEE Transactions on Games, 12(1), pp21-40. DOI: https://doi.org/10.1109/TG.2019.2917792
  2019 Barbara De Kegel and Mads Haahr Towards Procedural Generation of Narrative Puzzles for Adventure Games Interntional Conference on Interactive Digital Storytelling (ICIDS), 11869(11869), pp241-249
  2015 Bertrand Lucat and Mads Haahr Ideological Narratives of Play in Tropico 4 and Crusader Kings II Digital Games Research Association (DiGRA)
  2015 Bertrand Lucat and Mads Haahr What Makes a Successful Emergent Narrative: The Case of Crusader Kings II International Conference on Interactive Digital Storytelling, pp259-266
  2002 Biegel G, Cahill V, Haahr M A dynamic proxy based architecture to support distributed Java objects in a mobile environment On the Move to Meaningful Internet Systems 2002: CoopIS, DOA, and ODBASE, 2519(2002), pp809-826. DOI: http://dx.doi.org/10.1007/3-540-36124-3_54
  1999 Christian Jensen and Mads Haahr Towards a Security Framework for Ad Hoc Applications 2nd Workshop in Distributed Object Security
  2003 Cunningham, Pádraig and Mowlan, Niamh and Delany, Sarah Jane and Haahr, Mads A case-based approach to spam filtering that can track concept drift The ICCBR’03 Workshop on Long-Lived CBR Systems, pp115-123
  2010 Elizabeth Daly and Mads Haahr The Challenges of Disconnected Delay-Tolerant MANETs Ad Hoc Networks (Elsevier), 8(2), pp241-250. DOI: http://dx.doi.org/10.1016/j.adhoc.2009.08.003
  2009 Elizabeth Daly and Mads Haahr Social Network Analysis for Information Flow in Disconnected Delay-Tolerant MANETs IEEE Transactions on Mobile Computing, 8(5), pp606-621. DOI: http://dx.doi.org/10.1109/TMC.2008.161
  2007 Elizabeth Daly and Mads Haahr Social Network Analysis for Routing in Disconnected Delay-Tolerant MANETs The Eighth ACM International Symposium on Mobile Ad Hoc Networking and Computing (MobiHoc 2007), pp32-40. DOI: http://doi.acm.org/10.1145/1288107.1288113
  2005 Elizabeth Daly, Alan Gray and Mads Haahr On Using Profiles to Create Self-Organizing Peer-To-Peer Networks First International Workshop on Trust, Security and Privacy for Ubiquitous Computing (TSPUC 2005), pp588-592. DOI: http://dx.doi.org/10.1109/WOWMOM.2005.72
  2002 Elizabeth Drew and Mads Haahr Lessness:Randomness, Consciousness and Meaning Consciousness Reframed 2002: 4th International CAiiA-STAR Research Conference
  2023 Eva Veldhuizen-Ochodnicanová, Roisin Cotton, Charlene Putney, Maggie Brennan and Mads Haahr The Use of Serious Games in Knowledge- and Skills-Based Digital Counselling: Applications to Trafficking in Persons in the War in Ukraine Joint Conference on Serious Games (JCSG), 14309, pp290-298. DOI: https://doi.org/10.1007/978-3-031-44751-8_22
  2002 Greg Biegel, Vinny Cahill and Mads Haahr A Dynamic Proxy-Based Architecture to Support Distributed Java Objects in a Mobile Environment International Symposium of Distributed Objects and Applications (DOA), 2519, pp809-826
  1999 Haahr, Mads and Cahill, Vinny and Jul, Eric Interfacing real and virtual environments Multi-User Object-Oriented Environments Workshop, pp84-85. DOI: http://dx.doi.org/10.1007/3-540-46589-8
  1999 Haahr, Mads and Cahill, Vinny and Jul, Eric Real + virtual = clever: thoughts on programming smart environments Managing Interactions in Smart Environments (MANSE), pp175-186
  2000 Haahr, Mads and Cunningham, Raymond and Cahill, Vinny Towards a generic architecture for mobile object-oriented applications IEEE Workshop on Service Portability and Virtual Customer Environments (SerP), pp91-96. DOI: http://dx.doi.org/10.1109/spvce.2000.934166
  2000 Haahr, Mads and Meier, René and Cahill, Vinny and Jul, Eric Filtering and scalability in the ECO distributed event model 5th International Symposium on Software Engineering for Parallel and Distributed Systems (PDSE), pp83-95. DOI: http://dx.doi.org/10.1109/PDSE.2000.847853
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Di dem Sezen and Tonguç brahim Sezen Introduction: Perspectives on Interactive Digital Narrative Interactive Digital Narrative: History, Theory and Practice, pp17-24
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen and Tonguç Ibrahim Sezen Introduction: Beyond the Holodeck: A Speculative Perspective on Future Practices Interactive Digital Narrative: History, Theory and Practice, pp153-158
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen and Tonguç Ibrahim Sezen Introduction: A concise history of interactive digital narrative Interactive Digital Narrative: History, Theory and Practice, pp9-21
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguç Ibrahim Sezen Introduction: The Evolution of Interactive Digital Narrative Theory Interactive Digital Narrative: History, Theory and Practice, pp67-76
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen Interactive Digital Narrative: History, Theory and Practice , pp1-286
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen Towards a Ludonarrative Toolbox Digital Games Research Association (DiGRA)
  2013 Hartmut Koenitz, Mads Haahr, Gabriele Ferri and Tonguc Ibrahim Sezen First Steps Towards a Unified Theory for Interactive Digital Narrative Springer LNCS: Transactions on Edutainment, 7775, pp20-35. DOI: http://dx.doi.org/10.1007/978-3-642-37919-2_2
  2011 Hartmut Koenitz, Mads Haahr, Gabriele Ferri and Tonguc Sezen Towards a Unified Theory for Interactive Digital Storytelling - Classifying Artifacts: A Workshop at ICIDS 2011 Interactive Storytelling, pp360-361. DOI: http://dx.doi.org/10.1007/978-3-642-25289-1_49
  2010 Hartmut Koenitz, Mads Haahr, Gabriele Ferri, and Tonguc Ibrahim Sezen Towards a shared vocabulary for interactive digital storytelling: a workshop at ICIDS 2010 Proceedings of the Third joint conference on Interactive digital storytelling (ICIDS'10), pp293-294
  2009 Hartmut Koenitz, Mads Haahr, Gabriele Ferri, and Tonguc Ibrahim Sezen Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling (ICIDS '09), pp354-355
  2015 Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, and Digdem Sezen The Ontology Project for Interactive Digital Narrative LNCS 9445: Interactive Storytelling, pp397-399
  2013 Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, and Digdem Sezen Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations Lecture Notes in Computer Science, 8230, pp55-60. DOI: http://dx.doi.org/10.1007/978-3-319-02756-2_6
  2018 Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth, Mads Haahr, Digdem Sezen, and Tonguc Ibrahim Sezen Card-Based Methods in Interactive Narrative Prototyping LNCS 11318: Interactive Storytelling, pp552-555. DOI: https://doi.org/10.1007/978-3-030-04028-4
  2006 J. Keeney, V. Cahill, M. Haahr Techniques for Dynamic Adaptation of Mobile Services The Handbook of Mobile Middleware, pp363-384
  2010 Jan Sacha, Bartosz Biskupski, Dominik Dahlem, Raymond Cunningham, René Meier, Jim Dowling and Mads Haahr Decentralising a Service-Oriented Architecture Peer-to-Peer Networking and Applications (Springer), 3(4), pp323-350. DOI: http://dx.doi.org/10.1007/s12083-009-0062-6

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