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2020 |
Lilian Morgan and Mads Haahr |
"Honey, I'm Home": An Adventure Game with Procedurally Generated Narrative Puzzles International Conference for Interactive Digital Storytelling (ICIDS), 12497, pp1-2. DOI: https://doi.org/10.1007/978-3-030-62516-0_30 |
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2004 |
Valentina Nisi and Mads Haahr |
Weird View: Interactive Multilinear Narratives and Real-Life Community Stories Crossings: Electronic Journal of Art and Technology, 4(1) |
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2019 |
Mads Haahr, Pernille Henriette Wiil and Henriette Buus |
Site-specific augmented reality gaming for cultural engagement: experience and reflection International Symposium on Gamification and Games for Learning, pp1-2 |
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2007 |
Atul Singh and Mads Haahr |
Decentralized Clustering in Pure P2P Overlay Networks Using Schelling's Model IEEE International Conference on Communications (ICC 2007), pp1860-1866. DOI: http://dx.doi.org/10.1109/icc.2007.310 |
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2000 |
Haahr, Mads and Meier, René and Cahill, Vinny and Jul, Eric |
Filtering and scalability in the ECO distributed event model 5th International Symposium on Software Engineering for Parallel and Distributed Systems (PDSE), pp83-95. DOI: http://dx.doi.org/10.1109/PDSE.2000.847853 |
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2013 |
Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, and Digdem Sezen |
Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations Lecture Notes in Computer Science, 8230, pp55-60. DOI: http://dx.doi.org/10.1007/978-3-319-02756-2_6 |
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2013 |
Hartmut Koenitz, Mads Haahr, Gabriele Ferri and Tonguc Ibrahim Sezen |
First Steps Towards a Unified Theory for Interactive Digital Narrative Springer LNCS: Transactions on Edutainment, 7775, pp20-35. DOI: http://dx.doi.org/10.1007/978-3-642-37919-2_2 |
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2002 |
Greg Biegel, Vinny Cahill and Mads Haahr |
A Dynamic Proxy-Based Architecture to Support Distributed Java Objects in a Mobile Environment International Symposium of Distributed Objects and Applications (DOA), 2519, pp809-826 |
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2002 |
Elizabeth Drew and Mads Haahr |
Lessness:Randomness, Consciousness and Meaning Consciousness Reframed 2002: 4th International CAiiA-STAR Research Conference |
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2003 |
Cunningham, Pádraig and Mowlan, Niamh and Delany, Sarah Jane and Haahr, Mads |
A case-based approach to spam filtering that can track concept drift The ICCBR03 Workshop on Long-Lived CBR Systems, pp115-123 |
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2004 |
Alan Gray and Mads Haahr |
Personalised, Collaborative Spam Filtering First Conference on Email and Anti-Spam (CEAS) |
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2004 |
Singh, Atul and Haahr, Mads |
Topology adaptation in P2P networks using Schelling's model Workshop on Games and Emergent Behaviors in Distributed Computing Environments |
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2006 |
Valentina Nisi, Ian Oakley and Mads Haahr |
Inner City Locative Media: Design and Experience of a Location-Aware Mobile Narrative for the Dublin Liberties Neighborhood The 13th International Symposium of Electronic Art (ISEA), 6(2), pp89-97 |
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2015 |
Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen |
Interactive Digital Narrative: History, Theory and Practice , pp1-286 |
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2012 |
Mads Haahr and Jon Crowcroft |
Editorial for Special Issue on Social-Based Routing in Mobile and Delay-Tolerant Networks Ad Hoc Networks(10), pp1517-1519. DOI: http://dx.doi.org/10.1016/j.adhoc.2011.11.004 |
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1999 |
Haahr, Mads and Cahill, Vinny and Jul, Eric |
Interfacing real and virtual environments Multi-User Object-Oriented Environments Workshop, pp84-85. DOI: http://dx.doi.org/10.1007/3-540-46589-8 |
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2020 |
Alberto Rojas-Salazar and Mads Haahr |
Learning Binary Search Trees through Serious Games based on Analogies Foundations of Digital Games (FDG 2020) |
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2020 |
Barbara De Kegel and Mads Haahr |
Procedural Puzzle Generation: A Survey IEEE Transactions on Games, 12(1), pp21-40. DOI: https://doi.org/10.1109/TG.2019.2917792 |
|
2024 |
Jonathan Barbara and Mads Haahr |
The Role of Voice in Virtual Reality Interactive Narratives Journal of Interactive Narrative (JIN), 1(1), pp1-19. DOI: doi.org/10.62937/JIN.2024.VQRM5201 |
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2022 |
Svetlana Rudenko and Mads Haahr |
Psychogeography with Jack B. Yeats Art Sounding Gallery: Augmented Reality Locative Experience for Blind People 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), 37(1). DOI: http://dx.doi.org/10.54941/ahfe1001639 |
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1999 |
Haahr, Mads and Cahill, Vinny and Jul, Eric |
Real + virtual = clever: thoughts on programming smart environments Managing Interactions in Smart Environments (MANSE), pp175-186 |
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2005 |
Atul Singh and Mads Haahr |
Creating an Adaptive Network of Hubs Using Schelling's Model IFIP/IEEE International Workshop on Self-Managed Systems & Services. DOI: http://dx.doi.org/10.1145/1118178.1118204 |
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2022 |
Anna Rezk and Mads Haahr |
Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles Entertainment Computing (Elsevier), 43(100500), pp1-11. DOI: https://doi.org/10.1016/j.entcom.2022.100500 |
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2002 |
Biegel G, Cahill V, Haahr M |
A dynamic proxy based architecture to support distributed Java objects in a mobile environment On the Move to Meaningful Internet Systems 2002: CoopIS, DOA, and ODBASE, 2519(2002), pp809-826. DOI: http://dx.doi.org/10.1007/3-540-36124-3_54 |
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2009 |
Sean Reilly, Peter Barron, Vinny Cahill, Kieran Moran and Mads Haahr |
A General-Purpose Taxonomy of Computer-Augmented Sports Systems Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies, pp19-35 |
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2022 |
Mads Haahr and Pernille Henriette Wiil |
A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation Joint Conference on Serious Games, 13476, pp259-265 |
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2011 |
Valentina Nisi, Mads Haahr and Glorianna Davenport |
A Media Portrait of the Liberties: A Non-Linear Community Portrait The Mobile Audience: Media Art and Mobile Technologies, pp217-233 |
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2004 |
Valentina Nisi, Glorianna Davenport and Mads Haahr |
A Mediated Portrait of the Dublin Liberties Spark! Design and Locality Conference, pp84-91 |
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2010 |
Katsiaryna Naliuka, Tara Carrigy, Natasa Paterson and Mads Haahr |
A Narrative Architecture for Story-Driven Location-Based Mobile Games Third Workshop on Story-Telling and Educational (Serious) Games (STEG'10) , pp11-20. DOI: http://dx.doi.org/10.1007/978-3-642-20539-2_2 |
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2006 |
Atul Singh and Mads Haahr |
A Peer-to-Peer Reference Architecture First ACM/IEEE International Conference on COMmunication System softWAre and MiddlewaRE (COMSWARE). DOI: http://dx.doi.org/10.1109/comswa.2006.1665164 |
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2023 |
Svetlana Rudenko, Xiangpeng Fu and Mads Haahr |
Alice Dali MR: A Mixed Reality Interactive Narrative Experience International Conference for Interactive Digital Storytelling (ICIDS), 14383-14384, pp246-254. DOI: https://doi.org/10.1007/978-3-031-47658-7_23 |
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2011 |
Aoife Healy, Kieran Moran, Jane Dickson, Cillian Hurley, C Smeaton, Noel E O'Connor, P Kelly, Mads Haahr and N Chockalingam |
Analysis of the 5 iron golf swing when hitting for maximum distance Journal of Sports Sciences, 29(10), pp1079-1088. DOI: http://dx.doi.org/10.1080/02640414.2011.576693 |
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2015 |
Alper Gungormusler, Natasa Paterson-Paulberg, Mads Haahr |
barelyMusician: An Adaptive Music Engine For Video Games Audio Engineering Society 56th International Conference: Audio for Games |
|
2010 |
Mads Haahr |
Breaking the Mirror, Busting the Screen: Madness as a Mechanic in Eternal Darkness: Sanity's Requiem and Call of Cthulhu: Dark Corners of the Earth International Conference for the Fantastic in the Arts |
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2018 |
Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth, Mads Haahr, Digdem Sezen, and Tonguc Ibrahim Sezen |
Card-Based Methods in Interactive Narrative Prototyping LNCS 11318: Interactive Storytelling, pp552-555. DOI: https://doi.org/10.1007/978-3-030-04028-4 |
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2011 |
Mads Haahr, Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson and Roisin Cotton |
Chasing the Ghost: Reinventing Gothic Horror as a Location-Based Mobile Game International Conference for the Fantastic in the Arts |
|
2006 |
Atul Singh and Mads Haahr |
Creating an Adaptive Network of Hubs Using Schelling's Model Communications of the ACM, 49(3), pp69-73. DOI: http://doi.acm.org/10.1145/1118178.1118204 |
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2017 |
Mads Haahr |
Creating Location-Based Augmented-Reality Games for Cultural Heritage Joint International Conference on Serious Games(10622), pp313-318. DOI: http://dx.doi.org/10.1007/978-3-319-70111-0_29 |
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2010 |
Jan Sacha, Bartosz Biskupski, Dominik Dahlem, Raymond Cunningham, René Meier, Jim Dowling and Mads Haahr |
Decentralising a Service-Oriented Architecture Peer-to-Peer Networking and Applications (Springer), 3(4), pp323-350. DOI: http://dx.doi.org/10.1007/s12083-009-0062-6 |
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2010 |
Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson and Mads Haahr |
Design and Evaluation of Player Experience of a Location-Based Mobile Game 6th Nordic Conference on Human-Computer Interaction (NordiCHI 2010), pp92-101. DOI: http://dx.doi.org/10.1145/1868914.1868929 |
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2010 |
Natasa Paterson, Katsiaryna Naliuka, Soren Kristian Jensen, Tara Carrigy, Mads Haahr and Fionnuala Conway |
Design, Implementation and Evaluation of Audio for a Location Based Augmented Reality Game Proceedings of ACM Fun and Games 2010, pp149-156. DOI: http://dx.doi.org/10.1145/1823818.1823835 |
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2009 |
Hartmut Koenitz, Mads Haahr, Gabriele Ferri, and Tonguc Ibrahim Sezen |
Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling (ICIDS '09), pp354-355 |
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2024 |
Svetlana Rudenko, Xiangpeng Fu and Mads Haahr |
DreaMR: Exploring Dreaming with Mixed Reality - Alice Dali MR Screen Studies in the Age of Extended Reality & Synthetic Media Conference |
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2020 |
Alberto Rojas-Salazar and Mads Haahr |
DS-Hacker: Teaching Data Structures and Algorithms Through Analogical Representations in the Game Environment and Game Mechanics Digital Games Research Association (DiGRA), pp1-2 |
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2023 |
Alberto Rojas-Salazar and Mads Haahr |
Educational Video Game for Learning Binary Search Tree Joint Conference on Serious Games (JCSG), 14309, pp426-432. DOI: https://doi.org/10.1007/978-3-031-44751-8_38 |
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2023 |
Alberto Rojas-Salazar, Joel Rojas-Salazar and Mads Haahr |
Evaluating Learning Outcomes and Intrinsic Motivation: A Case Study of DS-Hacker 3D Joint Conference on Serious Games (JCSG), 14309, pp314-327. DOI: https://doi.org/10.1007/978-3-031-44751-8_24 |
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2015 |
Mads Haahr |
Everting the Holodeck: Games and Storytelling in Physical Space Interactive Digital Narrative: History, Theory and Practice, pp211-226 |
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2022 |
Svetlana Rudenko and Mads Haahr |
Exploring Classical Music Narratives through Multimodality in AR/VR Experiences International Conference for Interactive Digital Narrative (ICIDS 2022)(13762), pp395-404. DOI: https://doi.org/10.1007/978-3-031-22298-6_24 |
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2009 |
Sean Reilly and Mads Haahr |
Extending the Event-Based Programming Model to support Sensor-Driven Ubiquitous Computing Applications IEEE Middleware Support for Pervasive Computing Workshop (PerWare 2009), pp1-6. DOI: http://doi.ieeecomputersociety.org/10.1109/PERCOM.2009.4912849 |
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2017 |
Mads Haahr |
Gothic Game Cities: The Involuntary Exploration of Abandoned Spaces from Ant Attack to Fatal Frame 2 Supernatural Cities II: Gothic Cities |