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Publications

Publications

Year Authors Title
  2020 Lilian Morgan and Mads Haahr "Honey, I'm Home": An Adventure Game with Procedurally Generated Narrative Puzzles International Conference for Interactive Digital Storytelling (ICIDS), 12497, pp1-2. DOI: https://doi.org/10.1007/978-3-030-62516-0_30
  2004 Valentina Nisi and Mads Haahr Weird View: Interactive Multilinear Narratives and Real-Life Community Stories Crossings: Electronic Journal of Art and Technology, 4(1)
  2019 Mads Haahr, Pernille Henriette Wiil and Henriette Buus Site-specific augmented reality gaming for cultural engagement: experience and reflection International Symposium on Gamification and Games for Learning, pp1-2
  2007 Atul Singh and Mads Haahr Decentralized Clustering in Pure P2P Overlay Networks Using Schelling's Model IEEE International Conference on Communications (ICC 2007), pp1860-1866. DOI: http://dx.doi.org/10.1109/icc.2007.310
  2000 Haahr, Mads and Meier, René and Cahill, Vinny and Jul, Eric Filtering and scalability in the ECO distributed event model 5th International Symposium on Software Engineering for Parallel and Distributed Systems (PDSE), pp83-95. DOI: http://dx.doi.org/10.1109/PDSE.2000.847853
  2013 Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, and Digdem Sezen Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations Lecture Notes in Computer Science, 8230, pp55-60. DOI: http://dx.doi.org/10.1007/978-3-319-02756-2_6
  2013 Hartmut Koenitz, Mads Haahr, Gabriele Ferri and Tonguc Ibrahim Sezen First Steps Towards a Unified Theory for Interactive Digital Narrative Springer LNCS: Transactions on Edutainment, 7775, pp20-35. DOI: http://dx.doi.org/10.1007/978-3-642-37919-2_2
  2002 Greg Biegel, Vinny Cahill and Mads Haahr A Dynamic Proxy-Based Architecture to Support Distributed Java Objects in a Mobile Environment International Symposium of Distributed Objects and Applications (DOA), 2519, pp809-826
  2002 Elizabeth Drew and Mads Haahr Lessness:Randomness, Consciousness and Meaning Consciousness Reframed 2002: 4th International CAiiA-STAR Research Conference
  2003 Cunningham, Pádraig and Mowlan, Niamh and Delany, Sarah Jane and Haahr, Mads A case-based approach to spam filtering that can track concept drift The ICCBR’03 Workshop on Long-Lived CBR Systems, pp115-123
  2004 Alan Gray and Mads Haahr Personalised, Collaborative Spam Filtering First Conference on Email and Anti-Spam (CEAS)
  2004 Singh, Atul and Haahr, Mads Topology adaptation in P2P networks using Schelling's model Workshop on Games and Emergent Behaviors in Distributed Computing Environments
  2006 Valentina Nisi, Ian Oakley and Mads Haahr Inner City Locative Media: Design and Experience of a Location-Aware Mobile Narrative for the Dublin Liberties Neighborhood The 13th International Symposium of Electronic Art (ISEA), 6(2), pp89-97
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen Interactive Digital Narrative: History, Theory and Practice , pp1-286
  2012 Mads Haahr and Jon Crowcroft Editorial for Special Issue on Social-Based Routing in Mobile and Delay-Tolerant Networks Ad Hoc Networks(10), pp1517-1519. DOI: http://dx.doi.org/10.1016/j.adhoc.2011.11.004
  1999 Haahr, Mads and Cahill, Vinny and Jul, Eric Interfacing real and virtual environments Multi-User Object-Oriented Environments Workshop, pp84-85. DOI: http://dx.doi.org/10.1007/3-540-46589-8
  2020 Alberto Rojas-Salazar and Mads Haahr Learning Binary Search Trees through Serious Games based on Analogies Foundations of Digital Games (FDG 2020)
  2020 Barbara De Kegel and Mads Haahr Procedural Puzzle Generation: A Survey IEEE Transactions on Games, 12(1), pp21-40. DOI: https://doi.org/10.1109/TG.2019.2917792
  2024 Jonathan Barbara and Mads Haahr The Role of Voice in Virtual Reality Interactive Narratives Journal of Interactive Narrative (JIN), 1(1), pp1-19. DOI: doi.org/10.62937/JIN.2024.VQRM5201
  2022 Svetlana Rudenko and Mads Haahr Psychogeography with Jack B. Yeats Art Sounding Gallery: Augmented Reality Locative Experience for Blind People 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), 37(1). DOI: http://dx.doi.org/10.54941/ahfe1001639
  1999 Haahr, Mads and Cahill, Vinny and Jul, Eric Real + virtual = clever: thoughts on programming smart environments Managing Interactions in Smart Environments (MANSE), pp175-186
  2005 Atul Singh and Mads Haahr Creating an Adaptive Network of Hubs Using Schelling's Model IFIP/IEEE International Workshop on Self-Managed Systems & Services. DOI: http://dx.doi.org/10.1145/1118178.1118204
  2022 Anna Rezk and Mads Haahr Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles Entertainment Computing (Elsevier), 43(100500), pp1-11. DOI: https://doi.org/10.1016/j.entcom.2022.100500
  2002 Biegel G, Cahill V, Haahr M A dynamic proxy based architecture to support distributed Java objects in a mobile environment On the Move to Meaningful Internet Systems 2002: CoopIS, DOA, and ODBASE, 2519(2002), pp809-826. DOI: http://dx.doi.org/10.1007/3-540-36124-3_54
  2009 Sean Reilly, Peter Barron, Vinny Cahill, Kieran Moran and Mads Haahr A General-Purpose Taxonomy of Computer-Augmented Sports Systems Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies, pp19-35
  2022 Mads Haahr and Pernille Henriette Wiil A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation Joint Conference on Serious Games, 13476, pp259-265
  2011 Valentina Nisi, Mads Haahr and Glorianna Davenport A Media Portrait of the Liberties: A Non-Linear Community Portrait The Mobile Audience: Media Art and Mobile Technologies, pp217-233
  2004 Valentina Nisi, Glorianna Davenport and Mads Haahr A Mediated Portrait of the Dublin Liberties Spark! Design and Locality Conference, pp84-91
  2010 Katsiaryna Naliuka, Tara Carrigy, Natasa Paterson and Mads Haahr A Narrative Architecture for Story-Driven Location-Based Mobile Games Third Workshop on Story-Telling and Educational (Serious) Games (STEG'10) , pp11-20. DOI: http://dx.doi.org/10.1007/978-3-642-20539-2_2
  2006 Atul Singh and Mads Haahr A Peer-to-Peer Reference Architecture First ACM/IEEE International Conference on COMmunication System softWAre and MiddlewaRE (COMSWARE). DOI: http://dx.doi.org/10.1109/comswa.2006.1665164
  2023 Svetlana Rudenko, Xiangpeng Fu and Mads Haahr Alice Dali MR: A Mixed Reality Interactive Narrative Experience International Conference for Interactive Digital Storytelling (ICIDS), 14383-14384, pp246-254. DOI: https://doi.org/10.1007/978-3-031-47658-7_23
  2011 Aoife Healy, Kieran Moran, Jane Dickson, Cillian Hurley, C Smeaton, Noel E O'Connor, P Kelly, Mads Haahr and N Chockalingam Analysis of the 5 iron golf swing when hitting for maximum distance Journal of Sports Sciences, 29(10), pp1079-1088. DOI: http://dx.doi.org/10.1080/02640414.2011.576693
  2015 Alper Gungormusler, Natasa Paterson-Paulberg, Mads Haahr barelyMusician: An Adaptive Music Engine For Video Games Audio Engineering Society 56th International Conference: Audio for Games
  2010 Mads Haahr Breaking the Mirror, Busting the Screen: Madness as a Mechanic in Eternal Darkness: Sanity's Requiem and Call of Cthulhu: Dark Corners of the Earth International Conference for the Fantastic in the Arts
  2018 Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth, Mads Haahr, Digdem Sezen, and Tonguc Ibrahim Sezen Card-Based Methods in Interactive Narrative Prototyping LNCS 11318: Interactive Storytelling, pp552-555. DOI: https://doi.org/10.1007/978-3-030-04028-4
  2011 Mads Haahr, Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson and Roisin Cotton Chasing the Ghost: Reinventing Gothic Horror as a Location-Based Mobile Game International Conference for the Fantastic in the Arts
  2006 Atul Singh and Mads Haahr Creating an Adaptive Network of Hubs Using Schelling's Model Communications of the ACM, 49(3), pp69-73. DOI: http://doi.acm.org/10.1145/1118178.1118204
  2017 Mads Haahr Creating Location-Based Augmented-Reality Games for Cultural Heritage Joint International Conference on Serious Games(10622), pp313-318. DOI: http://dx.doi.org/10.1007/978-3-319-70111-0_29
  2010 Jan Sacha, Bartosz Biskupski, Dominik Dahlem, Raymond Cunningham, René Meier, Jim Dowling and Mads Haahr Decentralising a Service-Oriented Architecture Peer-to-Peer Networking and Applications (Springer), 3(4), pp323-350. DOI: http://dx.doi.org/10.1007/s12083-009-0062-6
  2010 Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson and Mads Haahr Design and Evaluation of Player Experience of a Location-Based Mobile Game 6th Nordic Conference on Human-Computer Interaction (NordiCHI 2010), pp92-101. DOI: http://dx.doi.org/10.1145/1868914.1868929
  2010 Natasa Paterson, Katsiaryna Naliuka, Soren Kristian Jensen, Tara Carrigy, Mads Haahr and Fionnuala Conway Design, Implementation and Evaluation of Audio for a Location Based Augmented Reality Game Proceedings of ACM Fun and Games 2010, pp149-156. DOI: http://dx.doi.org/10.1145/1823818.1823835
  2009 Hartmut Koenitz, Mads Haahr, Gabriele Ferri, and Tonguc Ibrahim Sezen Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling (ICIDS '09), pp354-355
  2024 Svetlana Rudenko, Xiangpeng Fu and Mads Haahr DreaMR: Exploring Dreaming with Mixed Reality - Alice Dali MR Screen Studies in the Age of Extended Reality & Synthetic Media Conference
  2020 Alberto Rojas-Salazar and Mads Haahr DS-Hacker: Teaching Data Structures and Algorithms Through Analogical Representations in the Game Environment and Game Mechanics Digital Games Research Association (DiGRA), pp1-2
  2023 Alberto Rojas-Salazar and Mads Haahr Educational Video Game for Learning Binary Search Tree Joint Conference on Serious Games (JCSG), 14309, pp426-432. DOI: https://doi.org/10.1007/978-3-031-44751-8_38
  2023 Alberto Rojas-Salazar, Joel Rojas-Salazar and Mads Haahr Evaluating Learning Outcomes and Intrinsic Motivation: A Case Study of DS-Hacker 3D Joint Conference on Serious Games (JCSG), 14309, pp314-327. DOI: https://doi.org/10.1007/978-3-031-44751-8_24
  2015 Mads Haahr Everting the Holodeck: Games and Storytelling in Physical Space Interactive Digital Narrative: History, Theory and Practice, pp211-226
  2022 Svetlana Rudenko and Mads Haahr Exploring Classical Music Narratives through Multimodality in AR/VR Experiences International Conference for Interactive Digital Narrative (ICIDS 2022)(13762), pp395-404. DOI: https://doi.org/10.1007/978-3-031-22298-6_24
  2009 Sean Reilly and Mads Haahr Extending the Event-Based Programming Model to support Sensor-Driven Ubiquitous Computing Applications IEEE Middleware Support for Pervasive Computing Workshop (PerWare 2009), pp1-6. DOI: http://doi.ieeecomputersociety.org/10.1109/PERCOM.2009.4912849
  2017 Mads Haahr Gothic Game Cities: The Involuntary Exploration of Abandoned Spaces from Ant Attack to Fatal Frame 2 Supernatural Cities II: Gothic Cities

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