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2024 |
Svetlana Rudenko, Kelly Jakubowski, Xiangpeng Fu and Mads Haahr |
Music Consciousness and Emotional Responses to Rachmaninoff Preludes Op. 32 in Audio and Mixed Reality: New Forms of Multimedia for Classical Music Biennial Conference of the Society for Music Perception and Cognition (SMPC) |
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2024 |
Alberto Rojas-Salazar and Mads Haahr |
The Effect of Educational Video Game Perceptual Realism on Learning Outcomes and Motivation Proceedings of IEEE Gaming, Entertainment and Media (GEM) Conference. DOI: https://doi.org/10.1109/GEM61861.2024.10585393 |
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2024 |
Svetlana Rudenko, Xiangpeng Fu and Mads Haahr |
DreaMR: Exploring Dreaming with Mixed Reality - Alice Dali MR Screen Studies in the Age of Extended Reality & Synthetic Media Conference |
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2024 |
Jonathan Barbara and Mads Haahr |
The Role of Voice in Virtual Reality Interactive Narratives Journal of Interactive Narrative (JIN), 1(1), pp1-19. DOI: doi.org/10.62937/JIN.2024.VQRM5201 |
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2023 |
Jonathan Barbara and Mads Haahr |
Whose narrative is this? A character's expression of Identity to counter a Hegemonic Narrative GAME: The Italian Journal of Game Studies, Issue 11, Ass.ne Culturale Ludica, 11(1), pp53-66 |
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2023 |
Svetlana Rudenko, Xiangpeng Fu and Mads Haahr |
Alice Dali MR: A Mixed Reality Interactive Narrative Experience International Conference for Interactive Digital Storytelling (ICIDS), 14383-14384, pp246-254. DOI: https://doi.org/10.1007/978-3-031-47658-7_23 |
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2023 |
Sam Davern and Mads Haahr |
Towards Procedural Generation of Narrative Puzzles for Open World Games International Conference for Interactive Digital Storytelling (ICIDS), 14383-14384, pp146-154. DOI: https://doi.org/10.1007/978-3-031-47658-7_13 |
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2023 |
Jonathan Barbara and Mads Haahr |
What Really Happened Here? Dealing with Uncertainty in the Book of Distance: A Critical Historiography Perspective International Conference for Interactive Digital Storytelling (ICIDS), 14383-14384, pp129-136. DOI: https://doi.org/10.1007/978-3-031-47658-7_11 |
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2023 |
Alberto Rojas-Salazar and Mads Haahr |
Educational Video Game for Learning Binary Search Tree Joint Conference on Serious Games (JCSG), 14309, pp426-432. DOI: https://doi.org/10.1007/978-3-031-44751-8_38 |
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2023 |
Mads Haahr |
Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions International Conference for Interactive Digital Storytelling (ICIDS), 14383-14384, pp276-290. DOI: https://doi.org/10.1007/978-3-031-47655-6_17 |
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2023 |
Alberto Rojas-Salazar, Joel Rojas-Salazar and Mads Haahr |
Evaluating Learning Outcomes and Intrinsic Motivation: A Case Study of DS-Hacker 3D Joint Conference on Serious Games (JCSG), 14309, pp314-327. DOI: https://doi.org/10.1007/978-3-031-44751-8_24 |
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2023 |
Svetlana Rudenko and Mads Haahr |
Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Education Joint Conference on Serious Games (JCSG), 14309, pp211-217. DOI: https://doi.org/10.1007/978-3-031-44751-8_15 |
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2023 |
Eva Veldhuizen-Ochodnicanová, Roisin Cotton, Charlene Putney, Maggie Brennan and Mads Haahr |
The Use of Serious Games in Knowledge- and Skills-Based Digital Counselling: Applications to Trafficking in Persons in the War in Ukraine Joint Conference on Serious Games (JCSG), 14309, pp290-298. DOI: https://doi.org/10.1007/978-3-031-44751-8_22 |
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2023 |
Alberto Rojas-Salazar and Mads Haahr |
The CLG Framework: A Methodical Approach to Designing Educational Video Games Latin American Conference on Learning Technologies (LACLO 2023), pp254-270. DOI: https://doi.org/10.1007/978-981-99-7353-8_20 |
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2023 |
Sam Davern and Mads Haahr |
On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games International Conference for Interactive Digital Storytelling (ICIDS), 14383-14384, pp259-275. DOI: https://doi.org/10.1007/978-3-031-47655-6_16 |
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2022 |
Svetlana Rudenko and Mads Haahr |
Exploring Classical Music Narratives through Multimodality in AR/VR Experiences International Conference for Interactive Digital Narrative (ICIDS 2022)(13762), pp395-404. DOI: https://doi.org/10.1007/978-3-031-22298-6_24 |
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2022 |
Svetlana Rudenko and Mads Haahr |
Psychogeography with Jack B. Yeats Art Sounding Gallery: Augmented Reality Locative Experience for Blind People 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), 37(1). DOI: http://dx.doi.org/10.54941/ahfe1001639 |
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2022 |
Anna Rezk and Mads Haahr |
Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles Entertainment Computing (Elsevier), 43(100500), pp1-11. DOI: https://doi.org/10.1016/j.entcom.2022.100500 |
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2022 |
Mads Haahr and Pernille Henriette Wiil |
A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation Joint Conference on Serious Games, 13476, pp259-265 |
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2022 |
Jonathan Barbara and Mads Haahr |
Identification and IDNs in the Metaverse: who will we be? International Conference for Interactive Digital Narrative (ICIDS 2022)(13762), pp601-615. DOI: https://doi.org/10.1007/978-3-031-22298-6_39 |
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2022 |
Svetlana Rudenko and Mads Haahr |
Music for Alice Dali Augmented Reality Experience: Multisensory Design Soundscapes for Locative Mobile Phone Gaming (via Synaesthesia) VII International Congress Synesthesia, Science & Art, pp1-6 |
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2021 |
Jonathan Barbara and Mads Haahr |
Virtual Reality Interactive Narratives in Transmedia Cultural Heritage Experiences International Conference of Terra Mosana: Sustainable Digital Heritage |
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2021 |
Jonathan Barbara and Mads Haahr |
Who am I that Acts? The Use of Voice in Virtual Reality Narratives International Conference for Interactive Digital Storytelling (ICIDS), 14(13138), pp3-12. DOI: https://doi.org/10.1007/978-3-030-92300-6_1 |
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2021 |
Jonathan Barbara, Hartmut Koenitz and Mads Haahr |
The Complexity of Uncertainty: Towards Interactive Digital Narratives of Prehistoric Intangible Cultural Heritage Zip-Scene |
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2020 |
Barbara De Kegel and Mads Haahr |
Procedural Puzzle Generation: A Survey IEEE Transactions on Games, 12(1), pp21-40. DOI: https://doi.org/10.1109/TG.2019.2917792 |
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2020 |
Alberto Rojas-Salazar and Mads Haahr |
Learning Binary Search Trees through Serious Games based on Analogies Foundations of Digital Games (FDG 2020) |
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2020 |
Alberto Rojas-Salazar, Paula Ramírez-Alfaro and Mads Haahr |
Learning Binary Search Trees through Serious Games First International Computer Programming Education Conference (ICPEC 2020), pp22:1-22:7. DOI: http://dx.doi.org/10.4230/OASIcs.ICPEC.2020.22 |
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2020 |
Alberto Rojas-Salazar and Mads Haahr |
Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review Joint Conference on Serious Games (JCSG)(12434), pp135-149. DOI: https://doi.org/10.1007/978-3-030-61814-8_11 |
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2020 |
Lilian Morgan and Mads Haahr |
"Honey, I'm Home": An Adventure Game with Procedurally Generated Narrative Puzzles International Conference for Interactive Digital Storytelling (ICIDS), 12497, pp1-2. DOI: https://doi.org/10.1007/978-3-030-62516-0_30 |
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2020 |
Anna Rezk and Mads Haahr |
The Case for Invisibility: Understanding and Improving Agency in Black Mirrors Bandersnatch and Other Interactive Digital Narrative Works International Conference for Interactive Digital Storytelling (ICIDS), 12497, pp178-189. DOI: https://doi.org/10.1007/978-3-030-62516-0_16 |
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2020 |
Alberto Rojas-Salazar and Mads Haahr |
DS-Hacker: Teaching Data Structures and Algorithms Through Analogical Representations in the Game Environment and Game Mechanics Digital Games Research Association (DiGRA), pp1-2 |
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2019 |
Mads Haahr, Pernille Henriette Wiil and Henriette Buus |
Site-specific augmented reality gaming for cultural engagement: experience and reflection International Symposium on Gamification and Games for Learning, pp1-2 |
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2019 |
Barbara De Kegel and Mads Haahr |
Towards Procedural Generation of Narrative Puzzles for Adventure Games Interntional Conference on Interactive Digital Storytelling (ICIDS), 11869(11869), pp241-249 |
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2018 |
Mads Haahr |
Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage Virtual Creativity, 8(1), pp23-37 |
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2018 |
Mads Haahr |
Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror International Conference for the Fantastic in the Arts |
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2018 |
Mads Haahr |
Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror LNCS 11318: Interactive Storytelling, pp193-205. DOI: https://doi.org/10.1007/978-3-030-04028-4 |
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2018 |
Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth, Mads Haahr, Digdem Sezen, and Tonguc Ibrahim Sezen |
Card-Based Methods in Interactive Narrative Prototyping LNCS 11318: Interactive Storytelling, pp552-555. DOI: https://doi.org/10.1007/978-3-030-04028-4 |
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2017 |
Mads Haahr |
Gothic Game Cities: The Involuntary Exploration of Abandoned Spaces from Ant Attack to Fatal Frame 2 Supernatural Cities II: Gothic Cities |
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2017 |
Mads Haahr |
Through the Eye of the Monster: Perspective as an Uncanny Game Mechanic in Sony Computer Entertainment's Siren International Conference for the Fantastic in the Arts |
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2017 |
Mads Haahr |
Creating Location-Based Augmented-Reality Games for Cultural Heritage Joint International Conference on Serious Games(10622), pp313-318. DOI: http://dx.doi.org/10.1007/978-3-319-70111-0_29 |
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2017 |
Mads Haahr |
Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage 23rd International Conference on Virtual System & Multimedia (VSMM) , pp1-7 |
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2015 |
Mads Haahr |
Everting the Holodeck: Games and Storytelling in Physical Space Interactive Digital Narrative: History, Theory and Practice, pp211-226 |
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2015 |
Mads Haahr |
Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage Joint Conference on Serious Games, pp114-119. DOI: http://dx.doi.org/10.1007/978-3-319-19126-3_10 |
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2015 |
Mads Haahr |
Real World, Real Monsters: Adapting Gothic Horror for Location-Based Augmented-Reality Games Digital Games Research Association (DiGRA) |
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2015 |
Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen |
Interactive Digital Narrative: History, Theory and Practice , pp1-286 |
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2015 |
Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen |
Towards a Ludonarrative Toolbox Digital Games Research Association (DiGRA) |
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2015 |
Bertrand Lucat and Mads Haahr |
Ideological Narratives of Play in Tropico 4 and Crusader Kings II Digital Games Research Association (DiGRA) |
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2015 |
Alper Gungormusler, Natasa Paterson-Paulberg, Mads Haahr |
barelyMusician: An Adaptive Music Engine For Video Games Audio Engineering Society 56th International Conference: Audio for Games |
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2015 |
Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen and Tonguç Ibrahim Sezen |
Introduction: A concise history of interactive digital narrative Interactive Digital Narrative: History, Theory and Practice, pp9-21 |
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2015 |
Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Di dem Sezen and Tonguç brahim Sezen |
Introduction: Perspectives on Interactive Digital Narrative Interactive Digital Narrative: History, Theory and Practice, pp17-24 |