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Publications

Year Authors Title
  2022 Lauren E. Buck, Mauricio Flores Vargas, Rachel McDonnell The Effect of Spatial Audio on the Virtual Representation of Personal Space IEEE VR Workshop on Sonic Interactions in Virtual Environments (SIVE)
  2022 Eduard Zell, Rachel McDonnell Compact Facial Landmark Layouts for Performance Capture Computer Graphics Forum (Eurographics)
  2022 Sean Thomas, Ylva Ferstl, Rachel McDonnell, Cathy Ennis Investigating how speech and animation realism influence the perceived personality of virtual characters and agents IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
  2022 Darragh Higgins, Katja Zibrek, Joao P. Cabral, Donal Egan, Rachel McDonnell Sympathy for the digital: influence of synthetic voice on affinity, social presence and empathy for photorealistic virtual humans Computers and Graphics, 104, pp116-128-. DOI: https://doi.org/10.1016/j.cag.2022.03.009
  2022 Torre, I. and Deichler, A. and Nicholson, M. and McDonnell, R. and Harte, N. To smile or not to smile: The effect of mismatched emotional expressions in a Human-Robot cooperative task RO-MAN 2022 - 31st IEEE International Conference on Robot and Human Interactive Communication: Social, Asocial, and Antisocial Robots, pp8-13. DOI: http://dx.doi.org/10.1109/RO-MAN53752.2022.9900592
  2022 Ilaria Torre, Simon Holk, Elmira Yadollahi, Iolanda Leite, Rachel McDonnell, Naomi Harte Smiling in the Face and Voice of Avatars and Robots: Evidence for a smiling McGurk Effect IEEE Transactions on Affective Computing, pp1-12. DOI: http://dx.doi.org/10.1109/TAFFC.2022.3213269
  2022 Vladimir Marochko, Richard Reilly, Rachel McDonnell, Luca Longo A Survey on the Application of Virtual Reality in Event-Related Potential Research Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 13480 LNCS, pp256-269. DOI: http://dx.doi.org/10.1007/978-3-031-14463-9_17
  2022 Zibrek, K. and Niay, B. and Olivier, A.-H. and Pettre, J. and Hoyet, L. and McDonnell, R. Proximity in VR: The Importance of Character Attractiveness and Participant Gender Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022, pp672-673. DOI: http://dx.doi.org/10.1109/VRW55335.2022.00187
  2022 Lauren Buck, Rachel McDonnell Security and Privacy in the Metaverse: The Threat of the Digital Human CHI EA ¿22, Proceedings of the 1st Workshop on Novel Challenges of Safety, Security and Privacy in Extended Reality
  2022 Basak, S. and Corcoran, P. and McDonnell, R. and Schukat, M. 3D face-model reconstruction from a single image: A feature aggregation approach using hierarchical transformer with weak supervision Neural Networks, 156, pp108-122. DOI: http://dx.doi.org/10.1016/j.neunet.2022.09.019
  2022 Torre, I. and Holk, S. and Yadollahi, E. and Leite, I. and McDonnell, R. and Harte, N. Smiling in the Face and Voice of Avatars and Robots: Evidence for a ‘smiling McGurk Effect’ IEEE Transactions on Affective Computing, pp1-12. DOI: http://dx.doi.org/10.1109/TAFFC.2022.3213269
  2022 Bigioi, D. and Jordan, H. and Jain, R. and Mcdonnell, R. and Corcoran, P. Pose-Aware Speech Driven Facial Landmark Animation Pipeline for Automated Dubbing IEEE Access, 10, pp133357-133369. DOI: http://dx.doi.org/10.1109/ACCESS.2022.3231137
  2021 Donal Egan, George Fletcher, Yiguo Qiao, Darren Cosker, Rachel McDonnell How to train your dog: Neural enhancement of quadruped animations ACM SIGGRAPH Conference on Motion, Interaction and Games. DOI: http://dx.doi.org/10.1145/3487983.3488293
  2021 Rachel McDonnell, Katja Zibrek, Emma Carrigan, Rozenn Dahyot Model for predicting perception of facial action unit activation using virtual humans Computers and Graphics, 100, pp81-92. DOI: http://dx.doi.org/10.1016/j.cag.2021.07.022
  2021 Darragh Higgins, Donal Egan, Rebecca Fribourg, Benjamin Cowan, Rachel McDonnell Ascending from the valley: Can state-of-the-art photorealism avoid the uncanny? SAP '21 Proceedings of the ACM Symposium on Applied Perception. DOI: http://dx.doi.org/10.1145/3474451.3476242
  2021 Ylva Ferstl, Rachel McDonnell, Michael Neff Evaluating Study Design and Strategies for Mitigating the Impact of Hand Tracking Loss ACM International Conference on Intelligent Virtual Agents (IVA). DOI: http://dx.doi.org/10.1145/3474451.3476235
  2021 Ylva Ferstl, Michael Neff, Rachel McDonnell ExpressGesture: Expressive gesture generation from speech through database matching Computer Animation and Virtual Worlds, 32(3-4). DOI: http://dx.doi.org/10.1002/cav.2016
  2021 Katja Zibrek, Joao Cabral, Rachel McDonnell Does Synthetic Voice alter Social Response to a Photorealistic Character in Virtual Reality? 14th ACM SIGGRAPH Conference on Motion, Interaction and Games. DOI: http://dx.doi.org/10.1145/3487983.3488296
  2021 Ylva Ferstl, Sean Thomas, Cedric Guiard, Cathy Ennis, Rachel McDonnell Human or Robot?: Investigating voice, appearance and gesture motion realism of conversational social agents ACM International Conference on Intelligent Virtual Agents (IVA), pp76-83. DOI: http://dx.doi.org/10.1145/3472306.3478338
  2021 Darragh Higgins, Rebecca Fribourg, Rachel McDonnell Remotely Perceived: Investigating the Influence of Valence on Self-Perception and Social Experience for Dyadic Video-Conferencing with Personalized Avatars Frontiers in Virtual Reality, 2(60)
  2021 Rebecca Fribourg, Etienne Peillard, Rachel McDonnell Mirror, Mirror on My Phone: Investigating Dimensions of Self-Face Perception Induced by Augmented Reality Filters IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp470-478
  2021 Ylva Ferstl, Michael Neff, Rachel McDonnell It's A Match! Gesture Generation Using Expressive Parameter Matching AAMAS '21: Proceedings of the 20th International Conference on Autonomous Agents and MultiAgent Systems, pp1495–1497
  2021 Shubhajit Basak, Peter Corcoran, Faisal Khan, Rachel McDonnell, Michael Schukat Learning 3D Head Pose From Synthetic Data: A Semi-Supervised Approach IEEE Access, 9, pp37557 - 37573
  2021 Ylva Ferstl, Michael McKay and Rachel McDonnell Facial feature manipulation for trait portrayal in realistic and cartoon-rendered characters ACM Transactions on Applied Perception (TAP),, 18(4), pp1-8
  2021 Ilaria Torre, Simon Holk, Emma Carrigan, Iolanda Leite, Rachel McDonnell and Naomi Harte Dimensional perception of a ‘smiling McGurk effect’ 9th International Conference on Affective Computing and Intelligent Interaction (ACII)
  2021 Rachel McDonnell, Bilge Mutlu Appearance Handbook on Socially Interactive Agents
  2021 Basak, S. and Khan, F. and McDonnell, R. and Schukat, M. Learning Accurate Head Pose for Consumer Technology from 3D Synthetic Data Digest of Technical Papers - IEEE International Conference on Consumer Electronics, 2021-January(9427768). DOI: http://dx.doi.org/10.1109/ICCE50685.2021.9427768
  2021 McDonnell, R. and Zibrek, K. and Carrigan, E. and Dahyot, R. Model for predicting perception of facial action unit activation using virtual humans[Formula presented] Computers and Graphics (Pergamon), 100, pp81-92. DOI: http://dx.doi.org/10.1016/j.cag.2021.07.022
  2021 Darragh Higgins, Rachel McDonnell A preliminary investigation of avatar use in video-conferencing Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)(9419089), pp540-541. DOI: http://dx.doi.org/10.1109/VRW52623.2021.00152
  2020 Katja Zibrek, Benjamin Niay, Anne-Helene Olivier, Ludovic Hoyet, Julien Pettre and Rachel McDonnell The effect of gender and attractiveness of motion on proximity in virtual reality ACM Transactions on Applied Perception, 17(4). DOI: http://dx.doi.org/10.1145/3419985
  2020 Shubhajit Basak, Hossein Javidnia, Faisal Khan, Rachel McDonnell, Michael Schukat Methodology for Building Synthetic Datasets with Virtual Humans 31st Irish Signals and Systems Conference, ISSC 2020. DOI: http://dx.doi.org/10.1109/ISSC49989.2020.9180188
  2020 Katja Zibrek, Benjamin Niay, Anne-Helene Olivier, Ludovic Hoyet, Julien Pettre and Rachel McDonnell Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops , pp169-170. DOI: http://dx.doi.org/10.1109/VRW50115.2020.00036
  2020 Ylva Ferstl, Michael Neff, Rachel McDonnell Understanding the Predictability of Gesture Parameters from Speech and their Perceptual Importance International Conference on Intelligent Virtual Agents (IVA). DOI: http://dx.doi.org/10.1145/3383652.3423882
  2020 Wisessing P, McDonnell R Evalu-light: A practical approach for evaluating character lighting in real-time . DOI: http://dx.doi.org/10.1145/3385955.3407937
  2020 Emma Carrigan, Katja Zibrek, Rozenn Dahyot, Rachel McDonnell Investigating perceptually based models to predict importance of facial blendshapes ACM SIGGRAPH Conference on Motion, Interaction and Games . DOI: http://dx.doi.org/10.1145/3424636.3426904
  2020 Emma Carrigan, Eduard Zell, Cedric Guiard, Rachel McDonnell Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer Computer Graphics Forum (Eurographics), 39(2), pp219-233. DOI: http://dx.doi.org/10.1111/cgf.13925
  2020 Ylva Ferstl, Michael Neff, Rachel McDonnell Adversarial gesture generation with realistic gesture phasing Computers and Graphics, 89, pp117-130. DOI: http://dx.doi.org/10.1016/j.cag.2020.04.007
  2019 Katja Zibrek, Sean Martin, Rachel McDonnell Is photorealism important for perception of expressive virtual humans in virtual reality? ACM Transactions on Applied Perception, 16(3). DOI: http://dx.doi.org/10.1145/3349609
  2019 Ilaria Torre, Emma Carrigan, Rachel McDonnell, Katarina Domijan, Killian McCabe, Naomi Harte The effect of multimodal emotional expression and agent appearance on trust in human-agent interaction ACM Conference on Motion, Interaction, and Games. DOI: http://dx.doi.org/10.1145/3359566.3360065
  2019 Katja Zibrek, Rachel McDonnell Social presence and place illusion are affected by photorealism in embodied VR ACM SIGGRAPH Conference on Motion, Interaction and Games. DOI: http://dx.doi.org/10.1145/3359566.3360064
  2019 Ylva Ferstl, Michael Neff, Rachel McDonnell Multi-objective adversarial gesture generation ACM SIGGRAPH Conference on Motion, Interaction and Games. DOI: http://dx.doi.org/10.1145/3359566.3360053
  2019 Pisut Wisessing, Katja Zibrek, Douglas Cunningham, Rachel McDonnell A psychophysical model to control the brightness and key-to-fill ratio in CG cartoon character lighting ACM Symposium on Applied Perception. DOI: http://dx.doi.org/10.1145/3343036.3343127
  2019 Eduard Zell, Katja Zibrek, Rachel McDonnell Perception of Virtual Characters SIGGRAPH Courses, pp21.1-21.17. DOI: http://dx.doi.org/10.1145/3305366.3328101
  2018 Katja Zibrek, Elena Kokkinara, Rachel McDonnell The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role? IEEE Transactions on Visualization and Computer Graphics, 224(4), pp1681-1690 . DOI: http://dx.doi.org/10.1109/TVCG.2018.2794638
  2018 Emma Carrigan, Ludovic Hoyet, Rachel McDonnell, Quentin Avril A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation Eurographics 2018 - Short Papers
  2018 Ylva Ferstl, Rachel McDonnell Investigating the use of recurrent motion modelling for speech gesture generation 18th International Conference on Intelligent Virtual Agents, pp93-98. DOI: http://dx.doi.org/10.1145/3267851.3267898
  2018 Ylva Ferstl, Rachel McDonnell A perceptual study on the manipulation of facial features for trait portrayal in virtual agents 18th International Conference on Intelligent Virtual Agents, pp281-288. DOI: http://dx.doi.org/10.1145/3267851.3267891
  2018 Ilaria Torre, Emma Carrigan, Killian McCabe, Rachel McDonnell, Naomi Harte Survival at the museum: A cooperation experiment with emotionally expressive avatars International Conference on Multimodal Interaction (ICMI), pp423-427
  2018 Carrigan E, Hoyet L, McDonnell R, Avril Q A preliminary investigation into the impact of training for example-based facial blendshape creation , pp49-52. DOI: http://dx.doi.org/10.2312/egs.20181042
  2018 Zibrek, K. and Kokkinara, E. and McDonnell, R. The effect of realistic appearance of virtual characters in immersive environments - Does the character's personality play a role? IEEE Transactions on Visualization and Computer Graphics, 24(4), pp1681-1690. DOI: http://dx.doi.org/10.1109/TVCG.2018.2794638

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