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Publications

Year Authors Title
  2022 Basak, S. and Corcoran, P. and McDonnell, R. and Schukat, M. 3D face-model reconstruction from a single image: A feature aggregation approach using hierarchical transformer with weak supervision Neural Networks, 156, pp108-122. DOI: http://dx.doi.org/10.1016/j.neunet.2022.09.019
  2021 Basak, S. and Khan, F. and McDonnell, R. and Schukat, M. Learning Accurate Head Pose for Consumer Technology from 3D Synthetic Data Digest of Technical Papers - IEEE International Conference on Consumer Electronics, 2021-January(9427768). DOI: http://dx.doi.org/10.1109/ICCE50685.2021.9427768
  2022 Bigioi, D. and Jordan, H. and Jain, R. and Mcdonnell, R. and Corcoran, P. Pose-Aware Speech Driven Facial Landmark Animation Pipeline for Automated Dubbing IEEE Access, 10, pp133357-133369. DOI: http://dx.doi.org/10.1109/ACCESS.2022.3231137
  2018 Carrigan E, Hoyet L, McDonnell R, Avril Q A preliminary investigation into the impact of training for example-based facial blendshape creation , pp49-52. DOI: http://dx.doi.org/10.2312/egs.20181042
  2016 Carrigan E, Kokkinara E, Gheorghe F, Houlier M, Donikian S, McDonnell R Crowd appearance affects player performance in game combat scenarios , pp187-192. DOI: http://dx.doi.org/10.1145/2994258.2994273
  2013 Cathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel McDonnell Emotion Capture: Emotionally Expressive Characters for Games ACM SIGGRAPH Conference on Motion in Games, pp53-60. DOI: http://dx.doi.org/10.1145/2522628.2522633
  2016 Costigan T, Gerdelan A, Carrigan E, McDonnell R Improving blendshape performance for crowds with GPU and GPGPU Techniques , pp73-78. DOI: http://dx.doi.org/10.1145/2994258.2994275
  2015 Costigan T, McDonnell R Speech independent emotion transfer for virtual faces FAA '15: Proceedings of Facial Analysis, and Animation, 11-September-2015. DOI: http://dx.doi.org/10.1145/2813852.2813862
  2014 Costigan, T., Prasad, M., McDonnell, R. Facial retargeting using neural networks Motion in Games 2014, MIG 2014, pp31-38. DOI: http://dx.doi.org/10.1145/2668064.2668099
  2007 Daniel Thalmann, Carol O'Sullivan, Barbara Yersin, Jonathan Maim, Rachel McDonnell Populating Virtual Environments with Crowds Eurographics Tutorials
  2021 Darragh Higgins, Donal Egan, Rebecca Fribourg, Benjamin Cowan, Rachel McDonnell Ascending from the valley: Can state-of-the-art photorealism avoid the uncanny? SAP '21 Proceedings of the ACM Symposium on Applied Perception. DOI: http://dx.doi.org/10.1145/3474451.3476242
  2022 Darragh Higgins, Katja Zibrek, Joao P. Cabral, Donal Egan, Rachel McDonnell Sympathy for the digital: influence of synthetic voice on affinity, social presence and empathy for photorealistic virtual humans Computers and Graphics, 104, pp116-128-. DOI: https://doi.org/10.1016/j.cag.2022.03.009
  2021 Darragh Higgins, Rachel McDonnell A preliminary investigation of avatar use in video-conferencing Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)(9419089), pp540-541. DOI: http://dx.doi.org/10.1109/VRW52623.2021.00152
  2021 Darragh Higgins, Rebecca Fribourg, Rachel McDonnell Remotely Perceived: Investigating the Influence of Valence on Self-Perception and Social Experience for Dyadic Video-Conferencing with Personalized Avatars Frontiers in Virtual Reality, 2(60)
  2021 Donal Egan, George Fletcher, Yiguo Qiao, Darren Cosker, Rachel McDonnell How to train your dog: Neural enhancement of quadruped animations ACM SIGGRAPH Conference on Motion, Interaction and Games. DOI: http://dx.doi.org/10.1145/3487983.3488293
  2015 Eduard Zell, Carlos Aliaga, Adrian Jarabo, Katja Zibrek, Diego Gutierrez, Rachel McDonnell, Mario Botsch To Stylize or not to Stylize? Effect of Shape and Material Stylization on the Perception of Computer Generated Faces ACM Transactions on Graphics (SIGGRAPH Asia 2015), 34(6), pp184:1-184:12
  2019 Eduard Zell, Katja Zibrek, Rachel McDonnell Perception of Virtual Characters SIGGRAPH Courses, pp21.1-21.17. DOI: http://dx.doi.org/10.1145/3305366.3328101
  2022 Eduard Zell, Rachel McDonnell Compact Facial Landmark Layouts for Performance Capture Computer Graphics Forum (Eurographics)
  2015 Elena Kokkinara, Rachel McDonnell The effect of animation realism on face ownership and engagement FAA '15: Proceedings of Facial Analysis, and Animation, 11-September-2015. DOI: http://dx.doi.org/10.1145/2813852.2813863
  2015 Elena Kokkinara, Rachel McDonnell Animation realism affects perceived character appeal of a self-virtual face , pp221-226. DOI: http://dx.doi.org/10.1145/2822013.2822035
  2020 Emma Carrigan, Eduard Zell, Cedric Guiard, Rachel McDonnell Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer Computer Graphics Forum (Eurographics), 39(2), pp219-233. DOI: http://dx.doi.org/10.1111/cgf.13925
  2020 Emma Carrigan, Katja Zibrek, Rozenn Dahyot, Rachel McDonnell Investigating perceptually based models to predict importance of facial blendshapes ACM SIGGRAPH Conference on Motion, Interaction and Games . DOI: http://dx.doi.org/10.1145/3424636.3426904
  2018 Emma Carrigan, Ludovic Hoyet, Rachel McDonnell, Quentin Avril A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation Eurographics 2018 - Short Papers
  2018 Ilaria Torre, Emma Carrigan, Killian McCabe, Rachel McDonnell, Naomi Harte Survival at the museum: A cooperation experiment with emotionally expressive avatars International Conference on Multimodal Interaction (ICMI), pp423-427
  2019 Ilaria Torre, Emma Carrigan, Rachel McDonnell, Katarina Domijan, Killian McCabe, Naomi Harte The effect of multimodal emotional expression and agent appearance on trust in human-agent interaction ACM Conference on Motion, Interaction, and Games. DOI: http://dx.doi.org/10.1145/3359566.3360065
  2022 Ilaria Torre, Simon Holk, Elmira Yadollahi, Iolanda Leite, Rachel McDonnell, Naomi Harte Smiling in the Face and Voice of Avatars and Robots: Evidence for a smiling McGurk Effect IEEE Transactions on Affective Computing, pp1-12. DOI: http://dx.doi.org/10.1109/TAFFC.2022.3213269
  2021 Ilaria Torre, Simon Holk, Emma Carrigan, Iolanda Leite, Rachel McDonnell and Naomi Harte Dimensional perception of a ‘smiling McGurk effect’ 9th International Conference on Affective Computing and Intelligent Interaction (ACII)
  2017 Joao Paulo Cabral, Benjamin R Cowan, Katja Zibrek, Rachel McDonnell The influence of synthetic voice on the evaluation of a virtual character Interspeech , 2017-August, pp229 -233. DOI: http://dx.doi.org/10.21437/Interspeech.2017-325
  2013 Kajta Zibrek, Ludovic Hoyet, Kerstin Ruhland, Rachel McDonnell Evaluating the Effect of Emotion on Gender Recognition in Virtual Humans ACM Symposium on Applied Perception, pp45-49. DOI: http://dx.doi.org/10.1145/2492494.2492510
  2020 Katja Zibrek, Benjamin Niay, Anne-Helene Olivier, Ludovic Hoyet, Julien Pettre and Rachel McDonnell The effect of gender and attractiveness of motion on proximity in virtual reality ACM Transactions on Applied Perception, 17(4). DOI: http://dx.doi.org/10.1145/3419985
  2020 Katja Zibrek, Benjamin Niay, Anne-Helene Olivier, Ludovic Hoyet, Julien Pettre and Rachel McDonnell Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops , pp169-170. DOI: http://dx.doi.org/10.1109/VRW50115.2020.00036
  2018 Katja Zibrek, Elena Kokkinara, Rachel McDonnell The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role? IEEE Transactions on Visualization and Computer Graphics, 224(4), pp1681-1690 . DOI: http://dx.doi.org/10.1109/TVCG.2018.2794638
  2017 Katja Zibrek, Elena Kokkinara, Rachel McDonnell Don't stand so close to me: Investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task SAP '17 Proceedings of the ACM Symposium on Applied Perception , pp3-. DOI: http://dx.doi.org/10.1145/3119881.3119887
  2021 Katja Zibrek, Joao Cabral, Rachel McDonnell Does Synthetic Voice alter Social Response to a Photorealistic Character in Virtual Reality? 14th ACM SIGGRAPH Conference on Motion, Interaction and Games. DOI: http://dx.doi.org/10.1145/3487983.3488296
  2015 Katja Zibrek, Ludovic Hoyet, Kerstin Ruhland, Rachel McDonnell Exploring the Effect of Motion Type and Emotions on the Perception of Gender in Virtual Humans ACM Transactions on Applied Perception, 12(3), pp11
  2019 Katja Zibrek, Rachel McDonnell Social presence and place illusion are affected by photorealism in embodied VR ACM SIGGRAPH Conference on Motion, Interaction and Games. DOI: http://dx.doi.org/10.1145/3359566.3360064
  2014 Katja Zibrek, Rachel McDonnell Does render style affect perception of personality in virtual humans? SAP '14 Proceedings of the ACM Symposium on Applied Perception, pp111-115. DOI: http://dx.doi.org/10.1145/2628257.2628270
  2019 Katja Zibrek, Sean Martin, Rachel McDonnell Is photorealism important for perception of expressive virtual humans in virtual reality? ACM Transactions on Applied Perception, 16(3). DOI: http://dx.doi.org/10.1145/3349609
  2015 Kerstin Ruhland, Christopher E. Peters, Sean Andrist, Jeremy B. Badler, Norman I. Badler, Michael Gleicher, Bilge Mutlu, Rach... A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception Computer Graphics Forum, 34(6), pp299-326 . DOI: http://dx.doi.org/10.1111/cgf.12603
  2017 Kerstin Ruhland, Mukta Prasad, Rachel McDonnell Data-driven approach to synthesizing facial animation using motion capture IEEE Computer Graphics and Applications, 37(4), pp30-41. DOI: http://dx.doi.org/10.1109/MCG.2017.3271467
  2014 Kerstin Ruhland, Sean Andrist, Jeremy B. Badler, Christopher E. Peters, Norman I. Badler, Michael Gleicher, Bilge Mutlu, Rach... Look me in the eyes: A survey of eye and gaze animation for virtual agents and artificial systems Eurographics State-of-the-Art Reports (EG '14 STARs), pp69-91
  2022 Lauren Buck, Rachel McDonnell Security and Privacy in the Metaverse: The Threat of the Digital Human CHI EA ¿22, Proceedings of the 1st Workshop on Novel Challenges of Safety, Security and Privacy in Extended Reality
  2022 Lauren E. Buck, Mauricio Flores Vargas, Rachel McDonnell The Effect of Spatial Audio on the Virtual Representation of Personal Space IEEE VR Workshop on Sonic Interactions in Virtual Environments (SIVE)
  2012 Ludovic Hoyet, Kenneth Ryall, Rachel McDonnell and Carol O'Sullivan Perception of finger motion from reduced marker sets ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D'12), pp79-86
  2009 Martin Prazak, Rachel McDonnell, Ladislav Kavan, and Carol O'Sullivan A perception based metric for comparing human motion Eurographics Ireland Workshop, pp75-80
  2012 McDonnell R, Sundstedt V Introduction to special issue SAP 2012 ACM Transactions on Applied Perception, 9(3). DOI: http://dx.doi.org/10.1145/2325722.2325723
  2012 McDonnell R, Sundstedt V Proceedings, SAP 2012 - ACM Symposium on Applied Perception: Preface Proceedings, SAP 2012 - ACM Symposium on Applied Perception, pp6-
  2010 McDonnell, R. and M. Breidt Face Reality: Investigating the Uncanny Valley for virtual faces 3rd ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia 2010)
  2021 McDonnell, R. and Zibrek, K. and Carrigan, E. and Dahyot, R. Model for predicting perception of facial action unit activation using virtual humans[Formula presented] Computers and Graphics (Pergamon), 100, pp81-92. DOI: http://dx.doi.org/10.1016/j.cag.2021.07.022
  2008 McDonnell, R., Larkin, M., Dobbyn, S., Collins, S. and O'Sullivan, C. Clone Attack! Perception of Crowd Variety ACM Transactions on Graphics, 27(3). DOI: http://dx.doi.org/10.1145/1360612.1360625

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