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Publications

Year Authors Title
  2019 Eduard Zell, Katja Zibrek, Rachel McDonnell Perception of Virtual Characters SIGGRAPH Courses, pp21.1-21.17. DOI: http://dx.doi.org/10.1145/3305366.3328101
  2018 Emma Carrigan, Ludovic Hoyet, Rachel McDonnell, Quentin Avril A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation Eurographics 2018 - Short Papers
  2010 McDonnell, R. and M. Breidt Face Reality: Investigating the Uncanny Valley for virtual faces 3rd ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia 2010)
  2007 Rachel McDonnell, Simon Dobbyn, Carol O'Sullivan Pipeline for Populating Games with Realistic Crowds International Journal of Intelligent Games and Simulation, 4(2), pp1-15
  2012 Rachel McDonnell, Martin Breidt, and Heinrich Bulthoff Render me Real? Investigating the Effect of Render Style on the Perception of Animated Virtual Humans ACM Transaction on Graphics (SIGGRAPH 2012), 31(4), pp99:1-99:11. DOI: http://dx.doi.org/10.1145/2185520.2185587
  2012 Rachel McDonnell Appealing Virtual Humans Motion in Games, pp102-111. DOI: http://dx.doi.org/10.1007/978-3-642-34710-8_10
  2012 Ludovic Hoyet, Kenneth Ryall, Rachel McDonnell and Carol O'Sullivan Perception of finger motion from reduced marker sets ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D'12), pp79-86
  2018 Ylva Ferstl, Rachel McDonnell A perceptual study on the manipulation of facial features for trait portrayal in virtual agents 18th International Conference on Intelligent Virtual Agents, pp281-288. DOI: http://dx.doi.org/10.1145/3267851.3267891
  2018 Ylva Ferstl, Rachel McDonnell Investigating the use of recurrent motion modelling for speech gesture generation 18th International Conference on Intelligent Virtual Agents, pp93-98. DOI: http://dx.doi.org/10.1145/3267851.3267898
  2012 McDonnell R, Sundstedt V Introduction to special issue SAP 2012 ACM Transactions on Applied Perception, 9(3). DOI: http://dx.doi.org/10.1145/2325722.2325723
  2012 McDonnell R, Sundstedt V Proceedings, SAP 2012 - ACM Symposium on Applied Perception: Preface Proceedings, SAP 2012 - ACM Symposium on Applied Perception, pp6-
  2015 Zibrek K, McDonnell R Evaluating the uncanny valley with the implicit association test , pp135-. DOI: http://dx.doi.org/10.1145/2804408.2814179
  2015 Ruhland K, Zibrek K, McDonnell R Perception of personality through eye gaze of realistic and cartoon models , pp19-23. DOI: http://dx.doi.org/10.1145/2804408.2804424
  2015 Elena Kokkinara, Rachel McDonnell The effect of animation realism on face ownership and engagement FAA '15: Proceedings of Facial Analysis, and Animation, 11-September-2015. DOI: http://dx.doi.org/10.1145/2813852.2813863
  2015 Costigan T, McDonnell R Speech independent emotion transfer for virtual faces FAA '15: Proceedings of Facial Analysis, and Animation, 11-September-2015. DOI: http://dx.doi.org/10.1145/2813852.2813862
  2015 Elena Kokkinara, Rachel McDonnell Animation realism affects perceived character appeal of a self-virtual face , pp221-226. DOI: http://dx.doi.org/10.1145/2822013.2822035
  2016 Carrigan E, Kokkinara E, Gheorghe F, Houlier M, Donikian S, McDonnell R Crowd appearance affects player performance in game combat scenarios , pp187-192. DOI: http://dx.doi.org/10.1145/2994258.2994273
  2016 Costigan T, Gerdelan A, Carrigan E, McDonnell R Improving blendshape performance for crowds with GPU and GPGPU Techniques , pp73-78. DOI: http://dx.doi.org/10.1145/2994258.2994275
  2016 Ylva Ferstl, Elena Kokkinara, Rachel McDonnell Do I trust you, abstract creature?: A study on personality perception of abstract virtual faces SAP '16 Proceedings of the ACM Symposium on Applied Perception , pp39-43. DOI: http://dx.doi.org/10.1145/2931002.2931014
  2017 Kerstin Ruhland, Mukta Prasad, Rachel McDonnell Data-driven approach to synthesizing facial animation using motion capture IEEE Computer Graphics and Applications, 37(4), pp30-41. DOI: http://dx.doi.org/10.1109/MCG.2017.3271467
  2017 Katja Zibrek, Elena Kokkinara, Rachel McDonnell Don't stand so close to me: Investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task SAP '17 Proceedings of the ACM Symposium on Applied Perception , pp3-. DOI: http://dx.doi.org/10.1145/3119881.3119887
  2017 Ylva Ferstl, Elena Kokkinara, Rachel McDonnell Facial features of non-player creatures can influence moral decisions in video games ACM Transactions on Applied Perception, 15(1), pp4-. DOI: http://dx.doi.org/10.1145/3129561
  2017 Joao Paulo Cabral, Benjamin R Cowan, Katja Zibrek, Rachel McDonnell The influence of synthetic voice on the evaluation of a virtual character Interspeech , 2017-August, pp229 -233. DOI: http://dx.doi.org/10.21437/Interspeech.2017-325
  2018 Katja Zibrek, Elena Kokkinara, Rachel McDonnell The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role? IEEE Transactions on Visualization and Computer Graphics, 224(4), pp1681-1690 . DOI: http://dx.doi.org/10.1109/TVCG.2018.2794638
  2018 Zibrek, K. and Kokkinara, E. and McDonnell, R. The effect of realistic appearance of virtual characters in immersive environments - Does the character's personality play a role? IEEE Transactions on Visualization and Computer Graphics, 24(4), pp1681-1690. DOI: http://dx.doi.org/10.1109/TVCG.2018.2794638
  2019 Katja Zibrek, Sean Martin, Rachel McDonnell Is photorealism important for perception of expressive virtual humans in virtual reality? ACM Transactions on Applied Perception, 16(3). DOI: http://dx.doi.org/10.1145/3349609
  2019 Pisut Wisessing, Katja Zibrek, Douglas Cunningham, Rachel McDonnell A psychophysical model to control the brightness and key-to-fill ratio in CG cartoon character lighting ACM Symposium on Applied Perception. DOI: http://dx.doi.org/10.1145/3343036.3343127
  2019 Katja Zibrek, Rachel McDonnell Social presence and place illusion are affected by photorealism in embodied VR ACM SIGGRAPH Conference on Motion, Interaction and Games. DOI: http://dx.doi.org/10.1145/3359566.3360064
  2019 Ylva Ferstl, Michael Neff, Rachel McDonnell Multi-objective adversarial gesture generation ACM SIGGRAPH Conference on Motion, Interaction and Games. DOI: http://dx.doi.org/10.1145/3359566.3360053
  2019 Ilaria Torre, Emma Carrigan, Rachel McDonnell, Katarina Domijan, Killian McCabe, Naomi Harte The effect of multimodal emotional expression and agent appearance on trust in human-agent interaction ACM Conference on Motion, Interaction, and Games. DOI: http://dx.doi.org/10.1145/3359566.3360065
  2020 Ylva Ferstl, Michael Neff, Rachel McDonnell Adversarial gesture generation with realistic gesture phasing Computers and Graphics, 89, pp117-130. DOI: http://dx.doi.org/10.1016/j.cag.2020.04.007
  2020 Katja Zibrek, Benjamin Niay, Anne-Helene Olivier, Ludovic Hoyet, Julien Pettre and Rachel McDonnell Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops , pp169-170. DOI: http://dx.doi.org/10.1109/VRW50115.2020.00036
  2020 Emma Carrigan, Eduard Zell, Cedric Guiard, Rachel McDonnell Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer Computer Graphics Forum (Eurographics), 39(2), pp219-233. DOI: http://dx.doi.org/10.1111/cgf.13925
  2018 Carrigan E, Hoyet L, McDonnell R, Avril Q A preliminary investigation into the impact of training for example-based facial blendshape creation , pp49-52. DOI: http://dx.doi.org/10.2312/egs.20181042
  2020 Wisessing P, McDonnell R Evalu-light: A practical approach for evaluating character lighting in real-time . DOI: http://dx.doi.org/10.1145/3385955.3407937
  2020 Shubhajit Basak, Hossein Javidnia, Faisal Khan, Rachel McDonnell, Michael Schukat Methodology for Building Synthetic Datasets with Virtual Humans 31st Irish Signals and Systems Conference, ISSC 2020. DOI: http://dx.doi.org/10.1109/ISSC49989.2020.9180188
  2020 Ylva Ferstl, Michael Neff, Rachel McDonnell Understanding the Predictability of Gesture Parameters from Speech and their Perceptual Importance International Conference on Intelligent Virtual Agents (IVA). DOI: http://dx.doi.org/10.1145/3383652.3423882
  2020 Emma Carrigan, Katja Zibrek, Rozenn Dahyot, Rachel McDonnell Investigating perceptually based models to predict importance of facial blendshapes ACM SIGGRAPH Conference on Motion, Interaction and Games . DOI: http://dx.doi.org/10.1145/3424636.3426904
  2020 Katja Zibrek, Benjamin Niay, Anne-Helene Olivier, Ludovic Hoyet, Julien Pettre and Rachel McDonnell The effect of gender and attractiveness of motion on proximity in virtual reality ACM Transactions on Applied Perception, 17(4). DOI: http://dx.doi.org/10.1145/3419985
  2021 Basak, S. and Khan, F. and McDonnell, R. and Schukat, M. Learning Accurate Head Pose for Consumer Technology from 3D Synthetic Data Digest of Technical Papers - IEEE International Conference on Consumer Electronics, 2021-January(9427768). DOI: http://dx.doi.org/10.1109/ICCE50685.2021.9427768
  2021 McDonnell, R. and Zibrek, K. and Carrigan, E. and Dahyot, R. Model for predicting perception of facial action unit activation using virtual humans[Formula presented] Computers and Graphics (Pergamon), 100, pp81-92. DOI: http://dx.doi.org/10.1016/j.cag.2021.07.022
  2022 Zibrek, K. and Niay, B. and Olivier, A.-H. and Pettre, J. and Hoyet, L. and McDonnell, R. Proximity in VR: The Importance of Character Attractiveness and Participant Gender Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022, pp672-673. DOI: http://dx.doi.org/10.1109/VRW55335.2022.00187
  2022 Basak, S. and Corcoran, P. and McDonnell, R. and Schukat, M. 3D face-model reconstruction from a single image: A feature aggregation approach using hierarchical transformer with weak supervision Neural Networks, 156, pp108-122. DOI: http://dx.doi.org/10.1016/j.neunet.2022.09.019
  2022 Torre, I. and Holk, S. and Yadollahi, E. and Leite, I. and McDonnell, R. and Harte, N. Smiling in the Face and Voice of Avatars and Robots: Evidence for a ‘smiling McGurk Effect’ IEEE Transactions on Affective Computing, pp1-12. DOI: http://dx.doi.org/10.1109/TAFFC.2022.3213269
  2022 Torre, I. and Deichler, A. and Nicholson, M. and McDonnell, R. and Harte, N. To smile or not to smile: The effect of mismatched emotional expressions in a Human-Robot cooperative task RO-MAN 2022 - 31st IEEE International Conference on Robot and Human Interactive Communication: Social, Asocial, and Antisocial Robots, pp8-13. DOI: http://dx.doi.org/10.1109/RO-MAN53752.2022.9900592
  2022 Bigioi, D. and Jordan, H. and Jain, R. and Mcdonnell, R. and Corcoran, P. Pose-Aware Speech Driven Facial Landmark Animation Pipeline for Automated Dubbing IEEE Access, 10, pp133357-133369. DOI: http://dx.doi.org/10.1109/ACCESS.2022.3231137
  2013 Cathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel McDonnell Emotion Capture: Emotionally Expressive Characters for Games ACM SIGGRAPH Conference on Motion in Games, pp53-60. DOI: http://dx.doi.org/10.1145/2522628.2522633
  2013 Kajta Zibrek, Ludovic Hoyet, Kerstin Ruhland, Rachel McDonnell Evaluating the Effect of Emotion on Gender Recognition in Virtual Humans ACM Symposium on Applied Perception, pp45-49. DOI: http://dx.doi.org/10.1145/2492494.2492510
  2009 Martin Prazak, Rachel McDonnell, Ladislav Kavan, and Carol O'Sullivan A perception based metric for comparing human motion Eurographics Ireland Workshop, pp75-80
  2021 Darragh Higgins, Rachel McDonnell A preliminary investigation of avatar use in video-conferencing Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)(9419089), pp540-541. DOI: http://dx.doi.org/10.1109/VRW52623.2021.00152

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